Friday, February 4, 2011
02/04/2011 - Final DLC Content for Castlevania: Harmony of Despair
6:59 pm pst
Koji Igarashi Turns Back the Clock and Goes Vintage for the Final Chapter of Downloadable Content for His
Latest Castlevania Title
KONAMI RELEASES FINAL DOWNLOADABLE CONTENT FOR CASTLEVANIA: HARMONY OF
KONAMI today announced the final level of downloadable
content for Castlevania: Harmony of Despair, which is now available for download exclusively for Xbox LIVE® Arcade
for the Xbox 360® video game and entertainment system from Microsoft. For the last level titled "Getsu Fuma Den,"
legendary producer Koji Igarashi turned to the Japan-themed action game to make a cameo appearance in the Castlevania series,
allowing the vintage graphics to resonate with fans and close out the game.
Castlevania: Harmony of Despair
" Getsu Fuma Den" stage is now available on Xbox LIVE Arcade for 320 Microsoft Points. For more information
please visit www.konami.comSubmitted By: E. Thomas
Thursday, February 3, 2011
02/03/2011 - Super Street Fighter IV 3D Edition Fact Sheet
2:56 pm pst
Street Fighter IV 3D Edition Fact Sheet
The ultimate version of Street Fighter® makes its seamless transition to the Nintendo 3DS with Super
Street Fighter IV: 3D Edition. The console experience is now in the palm of your hand with rich new features that utilize
the capabilities of the Nintendo 3DS to its fullest.
Packed with 35 playable characters, bonus stages and cinematic Ultra combos, Super Street Fighter IV: 3D Edition
expands the action by allowing you to fight your friends around the world using Wi-Fi.
New to the franchise are the figurine mode, which utilizes the Street Pass feature to add a collectible meta-game,
and the 3D over-the-shoulder camera option that takes fighting to new depths. For those new to the franchise, a simple mode
has been added allowing players to pull off challenging moves with a single touch of the screen.
• Online / Local WiFi Multiplayer
– Fight your friends around the world or in the same room with the only title to utilize the full capabilities
of Nintendo’s online network at launch.
Playable Characters – Play as a huge array of fighters ranging from classic world warriors like Ryu, Ken, Guile
and Chun Li to the newly added Hakan and Juri.
Figurine Mode – The collectible meta-game features figurines of iconic characters in a brand-new addition
to the Street Fighter franchise. When passing by another Nintendo 3DS owner, your chosen figurines will automatically battle
via StreetPass. Next time you play the game you can view the results and collect your loot.
• 3D Mode – A new over-the-shoulder camera
option has been added, offering an exciting new perspective of the action.
• Game Sharing – Play a game with a friend
using the ever-popular Ryu, even when they don’t have a cartridge!
• Be A Spectator – With the Spectator Mode, use your
own Nintendo 3DS to watch your friends battle it out live.
Lite/Pro Control Modes – By utilizing a customizable touch screen interface, two new optional control
schemes have been added to allow new players to pull off challenging moves with ease (Lite) and veterans to better access
button combinations such as throws and three punches (Pro).
Submitted By: E. Thomas
Wednesday, February 2, 2011
02/02/2011 - Free Urbanix WiiWare Demo
2:21 pm pst
Nordcurrent, a European game
developer and publisher, announced today that Demo of WiiWare™ game Urbanix™, is now available to download
on Wii™ Shop in North America free of charge. You can try the free version before buying the full game. Urbanix™
is an arcade game, inspired by the hit games of the 80s.
UrbanixTM – the classic
is reborn! WiiWareTM demo version available for North America free of charge.
"There were so many hit arcade games in the 80s that
haven’t been remade for modern consoles and handhelds. We felt that we needed to do something to fill this gap”,
said Victoria Trofimova, Director at Nordcurrent. "Urbanix combines the best gameplay elements of old arcade hits with
modern graphics and sound. What we got in the end is a pure good-looking fun!”
Also, starting from the release
date, customers are welcome to download the Demo version of the game on Wii™ Shop free of charge.
is an enhanced version of decades-old arcade hits. Player controls a tiny little tractor that has to build a town on an empty
field in a given time, while avoiding the enemies. Players are welcome to complete 150 levels from 3 locations, with different
gameplay mechanics and visuals. With such a variety, there will be hours and hours of faced-paced pure arcade fun!
To check the official Urbanix™ trailer, please visit http://www.youtube.com/nordcurrent#p/u/3/68VVM_Empqw . For more information about Urbanix™, or Nordcurrent's complete lineup
of products, visit http://www.nordcurrent.com/.
Submitted By: E. Thomas
Tuesday, February 1, 2011
02/01/2011 - Call of Duty: Black OPS DLC Now Available on Xbox Live
4:12 pm pst
Five All New Maps Launch Today - Berlin Wall, Stadium, Kowloon, Discovery
and the New Zombie Level, Ascension
CALL OF DUTY ® : BLACK
OPS “FIRST STRIKE” DOWNLOADABLE CONTENT NOW AVAILABLE ON XBOX LIVE
– 1st February, 2011– The first new multiplayer downloadable content (DLC) from the record-setting,
best-selling blockbuster title Call of Duty®: Black Ops is now available
worldwide on Xbox LIVE®. Released today by Activision Publishing, Inc. (Nasdaq: ATVI), Treyarch’s Call of Duty: Black Ops
- First Strike adds five all new action-packed maps that span the globe. “Berlin Wall,”
a new map surrounding the iconic barrier, gives players access to both sides of Cold War Berlin; “Stadium” delivers
plenty of fast-paced, close-quarters combat set in the backdrop of a sports complex; “Discovery” is an abandoned
German outpost set along the coast of Antarctica; “Kowloon” spans the tiered levels of high-rises and rooftops
of Kowloon City, Hong Kong. “First Strike” also features an all new experience for the fan-favourite Zombies mode.
The new level, “Ascension” pits players against hoards of vicious, perk-stealing zombie monkeys, flesh-eating
Soviet Zombies and more in a trap-filled, Cold War era cosmodrome.
“Our fans mean everything to us,”
said Mark Lamia, Studio Head, Treyarch, “so we are thrilled to be able to provide the Black Ops community with
exciting new gameplay that will extend their multiplayer and Zombies experiences. The team has given it their
all, as we crafted the maps in “First Strike” while taking into account our community to make sure that
this content delivers compelling and unique experiences that will appeal to all different play styles. ”
The Call of Duty: Black Ops - First Strike DLC is available first on Xbox LIVE®
Marketplace for the Xbox 360® video game and entertainment system from Microsoft for 1,200 Microsoft Points.
Created by Treyarch and published by Activision, Call of Duty: Black Ops made entertainment history
this November when it shattered theatrical box office, book and video game sales records for five-day opening worldwide
sell through in dollars, selling more than $650 million.
Call of Duty: Black Ops - First Strike is rated 18 by
the BBFC. For additional Call of Duty updates, visit www.callofduty.com/blackops and also via Twitter @Treyarch.
Submitted By: E. Thomas
Monday, January 31, 2011
01/31/2011 - Intersteller Marines: The First 'AAA' Global Indie Title
4:36 pm pst
In the cold north
of Scandinavia a small group of Danish dreamers is trying to achieve the impossible. They are making an AAA first-person shooter
without the involvement of the big corporate publishers that are dominating the industry. The game is Interstellar Marines,
an epic trilogy about mankind’s first encounter with another sentient species.
The Mission Continues for Interstellar Marines
Marines is the world’s first truly independent AAA blockbuster game. Instead of working under the tight reins of big
publishers, Interstellar Marines is made with help from the community that directly supports ongoing development. By pre-ordering
the game and unlocking special accounts, users are granted early access to a series of smaller prototype games released online
as the development moves forward.
So far three games have been made available online, and are playable in a browser
on their community website www.interstellarmarines.com: An interactive 3D tour called The Vault featuring several of Interstellar Marines’ characters; the advanced
shooting range Bullseye where players test their skills against various targets aboard the military
space shuttle AIV Kitty Hawk; and finally Running Man, a true first-person action experience where players face an onslaught of
combat robots while training to become an elite marine.
As of this date, over 67,000 users have signed up for the
dream and played one of the smaller releases. Each release offers high-quality production values brought to life in the powerful
Unity engine. These playable slices provide a sneak peek of the Interstellar Marines
universe, but at the same time players are helping to test and improve important core mechanics of the game, sharing suggestions
and feedback that play a critical role in designing an epic trilogy that our fans genuinely believe in and want to play.
Interstellar Marines is the brainchild and dream of Game Director Kim Haar Jørgensen and CEO Nicolai Grønborg,
who together came up with the initial concept during a family party back in 1993. It was not, however, until 2006 that development
of Interstellar Marines began in earnest with the creation of Zero Point Software.
The ambition was always to make
the most believable and immersive sci-fi first-person shooter on the planet. No photon lasers, no plasma-injected needle guns,
and no impossibly bulky energy armors, but rather a realistic future where mankind is about to have its first historic meeting
with another sentient species—with unknown consequences.
Interstellar Marines is about evolving the FPS with
inspirations that the team has assimilated since the birth of the genre. The goal is a progressive step forward driven by
compulsive interest in science fiction, role-playing, military realism, and respect for immersion. Interstellar Marines will
connect players to a personalized action experience with satisfying character upgrades and dozens of weapons. A nuanced cooperative
campaign (because playing with friends is awesome) will be anchored by compelling and unpredictable story twists, and competitive
multiplayer gameplay will rival AAA efforts, while introducing memorable new elements.
So far no release date is
set in stone for the roll-out of the Interstellar Marines Trilogy, however design and development continues on all aspects
of the game — including more playable releases planned for 2011 and beyond. We will continue to regularly post
news, media, progress reports and development insight on the dedicated www.interstellarmarines.com community site, with contests and special promotions planned for the months
Submitted BY: E. Thomas