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Friday, March 22, 2013

03/22/2013 - Warner Bros Interactive Announces WB Games San Francisco
WARNER BROS. INTERACTIVE ENTERTAINMENT ANNOUNCES WB GAMES SAN FRANCISCO

DIGITAL GAME DEVELOPMENT STUDIO FOR MULTIPLE PLATFORMS

BURBANK, Calif., March 22, 2013 - Warner Bros. Interactive Entertainment announced today the formation of WB Games San Francisco, a new, digital video game studio in San Francisco, California. Opening this year, the studio will specialize in developing and publishing high-quality, free-to-play, mobile, social and browser-based games.

“We are extremely pleased to add WB Games San Francisco to our global portfolio of studios and publishing capabilities,” said Martin Tremblay, President, Warner Bros. Interactive Entertainment. “As our company has grown over the years, it has been a high priority to attract and cultivate creativity and innovation in top markets for game development around the world.”

Greg Ballard, Warner Bros. Interactive Entertainment’s Senior Vice President of Digital Games, will lead the studio.

“The Bay Area is the home of social and mobile gaming and WB Games San Francisco is Warner Bros. Interactive Entertainment’s opportunity to expand our game development capabilities into the epicenter of the digital world,” said Ballard. 

“San Francisco is a hotbed of local talent and convenient access to major partners, and this will help us achieve our goal to bring our top entertainment and gaming brands, as well as original IP, to multiple mobile, social and emerging platforms.” 

In addition to developing games, WB Games San Francisco will also oversee publishing of all other mobile games developed by Warner Bros. Interactive Entertainment. The studio will be located in the same offices as San Francisco-based Flixster, one of the most popular online destinations for discovering and accessing content.

Submitted By: E. Thomas

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Thursday, March 21, 2013

03/21/2013 - ESA Now Accepting Applications for Video Game Scholarship
ESA FOUNDATION NOW ACCEPTING APPLICATIONS FOR VIDEO GAME SCHOLARSHIP PROGRAM

Women and Minority Students Encouraged to Apply by May 15

March 21, 2013 – WASHINGTON, DC – The Entertainment Software Association Foundation (ESAF) is currently accepting applications for its 2013-2014 scholarship program. The program is open to women and minority students who are pursuing computer and video game-related degrees at accredited four-year colleges and universities in the U.S.

“Since its inception, ESAF’s scholarship program has supported more than 140 exceptional students, enabling them to realize their academic and professional dreams while contributing to the diversity of the video game industry,” said Jenny Lai, vice president of ESAF, the video game industry’s philanthropic arm. “We are proud to continue providing our industry’s future leaders with the opportunity to gain the skills they need to succeed.”

Established in 2007, ESAF’s scholarship program awards up to 30 annual scholarships of $3,000 each, providing students with an opportunity to study video game-related subjects such as graphic design, computer science, animation, programming, digital entertainment, or software engineering. ESAF typically awards half of its scholarships to high school seniors, and the other half to students currently enrolled in a full-time program.

Research shows that an increasing number of U.S. colleges and universities offer computer and video game-related curriculum to students. Today, 381 American colleges, universities, art and trade schools offer courses, professional certificates, undergraduate or graduate degrees in video game design, development, and programming.

Students interested in applying for the 2013-2014 ESAF scholarship can visit http://www.esafoundation.org/scholarship.asp for additional information and to fill out an application form. Completed applications must be submitted by May 15, 2013. ESAF will announce winners in the fall of 2013

Created by the American entertainment software industry, the ESA Foundation (ESAF) makes a positive difference in the lives of America’s youth by providing scholarships to the next generation of industry innovators and supporting organizations that leverage entertainment software and technology to create educational opportunities. ESAF is primarily supported by proceeds from its signature annual fundraiser, “Nite to Unite – for Kids” and other charitable initiatives in the computer and video game community. For more information about ESAF, please visit www.esafoundation.org or on Twitter: @ESA Foundation.

Submitted By: E. Thomas


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Wednesday, March 20, 2013

03/20/2013 - Duke Nukem 3D Now Available on Steam
DUKE NUKEM 3D: MEGATON EDITION NOW AVAILABLE ON STEAM

Austin, TX – The warlocks of Devolver Digital have partnered with legendary studio 3D Realms and Singapore-based indie developer General Arcade to launch Duke Nukem 3D: Megaton Edition on Steam. The explosive collection includes the seminal first-person shooter Duke Nukem 3D and three wildly themed expansion packs – Duke Caribbean: Life’s a Beach, Duke: Nuclear Winter, and Duke It Out in D.C. – each with polished OpenGL visuals, SteamPlay support for PC and Mac, Steam achievements, and Steam Cloud support.

Duke Nukem 3D originally splashed onto the scene in 1996 with groundbreaking gameplay that blended fast-paced action, unparalleled interactivity, and some of the most memorable quips in gaming history. Duke is a one-man wrecking crew wielding everything from shrink rays to pipe bombs as he brings down an alien invasion from the streets of Los Angeles to a lunar space station.

"There is a whole generation of fans that may have heard of Duke Nukem 3D but never actually played it so it's exciting to add a bit of polish to the game and the expansions for the first release on Steam," said Scott Miller, founding partner at 3D Realms. "General Arcade has worked close with our team and hardcore fans across the world to make sure the Megaton Edition lives up to the Duke Nukem legacy.”

Developer General Arcade and publisher Devolver Digital will continue to update Duke Nukem 3D: Megaton Edition with new features including Steamworks-enabled online multiplayer, Linux support, and additional expansion packs in the future.

Duke Nukem 3D: Megaton Edition is available now on PC and Mac via Steam for $9.99/€9.99/£6.99.

Submitted By: E. Thomas

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Tuesday, March 19, 2013

03/19/2013 - Pre Order Campaign Begins for Cities in Motion 2
Pre-orders in Progress for Cities in Motion 2

Paradox Interactive Offers Transit Simulation Sequel to Mac and PC Players

NEW YORK — March 19, 2013 — Paradox Interactive, a publisher of games and owner of bus passes, announced today that pre-orders are now available for Cities in Motion 2, their forthcoming transit simulation and design game for PC and Mac. Players can pre-purchase the dynamic strategy title now from the game’s new website, located at
www.citiesinmotion2.com. Cities in Motion 2 is scheduled to launch on April 2, 2013 for $19.99.

As a bonus for all pre-purchases of Cities in Motion 2, early adopters will receive the “Modern Collection” DLC which includes additional trolley buses, trams, and a boat for water lines. The Modern Collection also introduces a new stop type, which allows trams, buses, and trolleys to share the same stop and allow passengers to switch vehicles with ease, and therefore minimize congestion.

To purchase Cities in Motion 2, check out
www.citiesinmotion2.com/buy

Watch the new pre-order trailer here:
 
View the video at
http://youtu.be/MbpbFaxgez0

In Cities in Motion 2, players must design, construct, maintain, and expand a multifaceted transit network that serves the needs of a growing city. Fleets of vehicles, including buses, trains, ferries and subways, must be assembled and set in motion on player-created tracks and routes, providing affordable and efficient transit between growing residential and commercial centers. As players engineer their systems, the city will grow dynamically around them, keeping players on their toes with increased population, congestion, and budgetary concerns.

To read more about Cities in Motion 2, visit:
www.citiesinmotion2.com

Submitted By: E. Thomas

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Monday, March 18, 2013

03/18/2013 - Video Game Voterss Network Reaches 500,000 Members

Video Game Voters Network Reaches 500,000 Members

Gamers Nationwide Advocate for Video Game Creators and Consumers

March 18, 2013 – Washington, DC – More than 500,000 voting-aged video gamers have joined the Video Game Voters Network (VGVN), doubling its membership in the last three years, the Entertainment Software Association (ESA) announced today.

“As the prevalence and influence of computer and video games in our society has grown, so too has the dedicated membership of VGVN,” said Rich Taylor, senior vice president of communications and industry affairs of the ESA, the trade association that represents U.S. computer and video game publishers. “These highly engaged members make their voices heard in government offices across the country, educating officials about video games’ positive impacts and advocating for policy issues affecting game creators and consumers.”

VGVN informs and mobilizes the gamer community on public policy matters affecting the computer and video game industry. Members support legislative efforts that improve the environment for computer and video game artists and consumers, and support policymakers who work to ensure that games receive the same First Amendment protections as books, movies, music, television, and other art forms. The extensive and diverse VGVN network helps gamers take action by contacting officials at every level of government to express their views.

“I am confident that I can speak for the entertainment software community in thanking VGVN members for their staunch commitment to our industry and to preserving the rights of all American video game creators and fans,” Taylor said.

The VGVN is ESA’s online community with a focus on the positive impact that video games have in our society. Through legislative outreach, and interaction with both new media and mainstream media, this network of more than 500,000 individuals is actively promoting the rights of video game creators and consumers. The network is building a groundswell of support for the positive influence video games have on the economy, health and families, artistic expression, education, and everyday life. For more information on the VGVN, please go to www.videogamevoters.org.


Submitted By: E. Thomas


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