Friday, March 22, 2013
03/22/2013 - Warner Bros Interactive Announces WB Games San Francisco
8:53 pm pdt
DIGITAL GAME DEVELOPMENT
STUDIO FOR MULTIPLE PLATFORMS
WARNER BROS. INTERACTIVE ENTERTAINMENT ANNOUNCES WB GAMES SAN FRANCISCO
BURBANK, Calif., March 22, 2013 - Warner
Bros. Interactive Entertainment announced today the formation of WB Games San Francisco, a new, digital video game studio
in San Francisco, California. Opening this year, the studio will specialize in developing and publishing high-quality, free-to-play,
mobile, social and browser-based games.
“We are extremely pleased to add WB Games San Francisco to our global
portfolio of studios and publishing capabilities,” said Martin Tremblay, President, Warner Bros. Interactive Entertainment.
“As our company has grown over the years, it has been a high priority to attract and cultivate creativity and innovation
in top markets for game development around the world.”
Greg Ballard, Warner Bros. Interactive Entertainment’s
Senior Vice President of Digital Games, will lead the studio.
“The Bay Area is the home of social and mobile
gaming and WB Games San Francisco is Warner Bros. Interactive Entertainment’s opportunity to expand our game development
capabilities into the epicenter of the digital world,” said Ballard.
“San Francisco is a hotbed
of local talent and convenient access to major partners, and this will help us achieve our goal to bring our top entertainment
and gaming brands, as well as original IP, to multiple mobile, social and emerging platforms.”
to developing games, WB Games San Francisco will also oversee publishing of all other mobile games developed by Warner Bros.
Interactive Entertainment. The studio will be located in the same offices as San Francisco-based Flixster, one of the most
popular online destinations for discovering and accessing content.
Submitted By: E. Thomas
Thursday, March 21, 2013
03/21/2013 - ESA Now Accepting Applications for Video Game Scholarship
10:14 pm pdt
FOUNDATION NOW ACCEPTING APPLICATIONS FOR VIDEO GAME SCHOLARSHIP PROGRAM Women and Minority Students Encouraged to Apply by May 15
March 21, 2013 – WASHINGTON, DC – The Entertainment Software Association Foundation (ESAF) is currently
accepting applications for its 2013-2014 scholarship program. The program is open to women and minority students who are pursuing
computer and video game-related degrees at accredited four-year colleges and universities in the U.S.
“Since its inception, ESAF’s scholarship program has supported more than 140 exceptional students, enabling
them to realize their academic and professional dreams while contributing to the diversity of the video game industry,”
said Jenny Lai, vice president of ESAF, the video game industry’s philanthropic arm. “We are proud to continue
providing our industry’s future leaders with the opportunity to gain the skills they need to succeed.”
Established in 2007, ESAF’s scholarship program awards up to 30 annual scholarships of $3,000 each, providing students
with an opportunity to study video game-related subjects such as graphic design, computer science, animation, programming,
digital entertainment, or software engineering. ESAF typically awards half of its scholarships to high school seniors, and
the other half to students currently enrolled in a full-time program.
Research shows that an increasing number of U.S. colleges and universities offer computer and video game-related
curriculum to students. Today, 381 American colleges, universities, art and trade schools offer courses, professional certificates, undergraduate or graduate degrees
in video game design, development, and programming.
interested in applying for the 2013-2014 ESAF scholarship can visit http://www.esafoundation.org/scholarship.asp for additional information and to fill out an application form. Completed
applications must be submitted by May 15, 2013. ESAF will announce winners in the fall of 2013
Created by the American entertainment software industry, the ESA Foundation (ESAF) makes a positive difference in
the lives of America’s youth by providing scholarships to the next generation of industry innovators and supporting
organizations that leverage entertainment software and technology to create educational opportunities. ESAF is primarily supported
by proceeds from its signature annual fundraiser, “Nite to Unite – for Kids” and other charitable initiatives
in the computer and video game community. For more information about ESAF, please visit www.esafoundation.org or on Twitter: @ESA Foundation.
Submitted By: E. Thomas
Wednesday, March 20, 2013
03/20/2013 - Duke Nukem 3D Now Available on Steam
8:30 pm pdt
Austin, TX –
The warlocks of Devolver Digital have partnered with legendary studio 3D Realms and Singapore-based indie developer General
Arcade to launch Duke Nukem 3D: Megaton Edition on Steam. The explosive collection includes the seminal first-person
shooter Duke Nukem 3D and three wildly themed expansion packs – Duke Caribbean: Life’s a Beach, Duke: Nuclear
Winter, and Duke It Out in D.C. – each with polished OpenGL visuals, SteamPlay support for PC and Mac, Steam achievements,
and Steam Cloud support.
DUKE NUKEM 3D: MEGATON EDITION NOW AVAILABLE ON STEAM
Duke Nukem 3D originally splashed onto the scene in 1996 with groundbreaking
gameplay that blended fast-paced action, unparalleled interactivity, and some of the most memorable quips in gaming history.
Duke is a one-man wrecking crew wielding everything from shrink rays to pipe bombs as he brings down an alien invasion from
the streets of Los Angeles to a lunar space station.
"There is a whole generation of fans that may have heard
of Duke Nukem 3D but never actually played it so it's exciting to add a bit of polish to the game and the expansions for the
first release on Steam," said Scott Miller, founding partner at 3D Realms. "General Arcade has worked close with
our team and hardcore fans across the world to make sure the Megaton Edition lives up to the Duke Nukem legacy.”
Developer General Arcade and publisher Devolver Digital will continue to update Duke Nukem 3D: Megaton Edition
with new features including Steamworks-enabled online multiplayer, Linux support, and additional expansion packs in the future.
Duke Nukem 3D: Megaton Edition is available now on PC and Mac via Steam for $9.99/€9.99/£6.99.
Submitted By: E. Thomas
Tuesday, March 19, 2013
03/19/2013 - Pre Order Campaign Begins for Cities in Motion 2
7:53 pm pdt
Offers Transit Simulation Sequel to Mac and PC Players
Pre-orders in Progress for Cities in Motion 2
NEW YORK — March 19, 2013 —
Paradox Interactive, a publisher of games and owner of bus passes, announced today that pre-orders are now available for Cities
in Motion 2, their forthcoming transit simulation and design game for PC and Mac. Players can pre-purchase the dynamic
strategy title now from the game’s new website, located at www.citiesinmotion2.com. Cities in Motion 2 is scheduled to launch on April 2, 2013 for
As a bonus for all pre-purchases of Cities in Motion 2, early adopters will receive the “Modern
Collection” DLC which includes additional trolley buses, trams, and a boat for water lines. The Modern Collection also
introduces a new stop type, which allows trams, buses, and trolleys to share the same stop and allow passengers to switch
vehicles with ease, and therefore minimize congestion.
To purchase Cities in Motion 2, check out www.citiesinmotion2.com/buyWatch the new pre-order trailer here:
the video at http://youtu.be/MbpbFaxgez0In Cities in Motion 2, players must design, construct,
maintain, and expand a multifaceted transit network that serves the needs of a growing city. Fleets of vehicles, including
buses, trains, ferries and subways, must be assembled and set in motion on player-created tracks and routes, providing affordable
and efficient transit between growing residential and commercial centers. As players engineer their systems, the city will
grow dynamically around them, keeping players on their toes with increased population, congestion, and budgetary concerns.
To read more about Cities in Motion 2, visit: www.citiesinmotion2.com
Submitted By: E. Thomas
Monday, March 18, 2013
03/18/2013 - Video Game Voterss Network Reaches 500,000 Members
5:17 pm pdt
Video Game Voters Network
Reaches 500,000 Members
Gamers Nationwide Advocate for Video Game Creators and Consumers
2013 – Washington, DC – More than 500,000 voting-aged video gamers have joined the Video Game Voters Network (VGVN),
doubling its membership in the last three years, the Entertainment Software Association (ESA) announced today.
the prevalence and influence of computer and video games in our society has grown, so too has the dedicated membership of
VGVN,” said Rich Taylor, senior vice president of communications and industry affairs of the ESA, the trade association
that represents U.S. computer and video game publishers. “These highly engaged members make their voices heard in government
offices across the country, educating officials about video games’ positive impacts and advocating for policy issues
affecting game creators and consumers.”
VGVN informs and mobilizes the gamer community on public policy matters affecting
the computer and video game industry. Members support legislative efforts that improve the environment for computer and video
game artists and consumers, and support policymakers who work to ensure that games receive the same First Amendment protections
as books, movies, music, television, and other art forms. The extensive and diverse VGVN network helps gamers take action
by contacting officials at every level of government to express their views.
“I am confident that I can speak for the entertainment
software community in thanking VGVN members for their staunch commitment to our industry and to preserving the rights of all
American video game creators and fans,” Taylor said.
The VGVN is ESA’s online community with a focus
on the positive impact that video games have in our society. Through legislative outreach, and interaction with both new media
and mainstream media, this network of more than 500,000 individuals is actively promoting the rights of video game creators
and consumers. The network is building a groundswell of support for the positive influence video games have on the economy,
health and families, artistic expression, education, and everyday life. For more information on the VGVN, please go to www.videogamevoters.org.
Submitted By: E. Thomas