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Friday, March 29, 2013

03/29/2013 - AMA Title Lands on Ouya
AMA titles lands on OUYA

London, United Kingdom – March 28th 2013. AMA is glad to announce the release of Escape, Puzzle 2, Pix’n Love and Panic Flight on OUYA, as the console becomes available for all Kickstarter backers.

AMA offers all the optimized titles for the controllers as premium games. Free-to-play versions will also be offered through Panic Flight, Escape and Puzzle 2. 4 games, 2 categories, 4 different styles. In the arcade category, fly as far as possible in Panic Flight and go back in time with the retro Pix’n Love for the arcade games. In the puzzle games, clear the levels in Escape’s zen atmosphere or Puzzle 2’s futurist one.

“OUYA console brings Android and mobile games to the living room easily and we are excited to publish our games on it. With the numbers of screens increasing in the households and the smart TVs increase, we believe that sharing a mobile game experience with your family or friends on a TV will keep growing in the future.” says Jean-François Denis, AMA President/COO.

Future AMA titles are also coming on OUYA console later this year.

Visit us at: www.ama-studios.com
Follow us on Facebook: AMAMobile

About AMA
Founded in 2004 by Christian Guillemot, AMA is an international game and application developer and publisher specialized in content for mobile devices, tablets and Kinect. AMA, a sister company of Ubisoft and Gameloft, releases titles on all the OS – including Android, iOS, QnX, Windows Phone 7, Windows Phone 8 and Windows 8, Ouya, J2ME, Google TV and Brew. AMA partners with a selection of the best development studios worldwide to stay at the cutting edge of video game technologies. In 2012, AMA has been nominated Top Developer on Play Store by Google.

For more information visit us at:

Submitted By: E. Thomas

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Thursday, March 28, 2013

03/28/2013 - LEGO Hero Factory Brain Attack Now Available
LEGO® Hero Factory Brain Attack

Bournemouth, UK (28th March 2013) – Amuzo Games proudly announce that the full monetised version of their LEGO® Hero Factory Brain Attack game is now available to download on both iOS and Android.

To help welcome in the New Year and to coincide with January’s official launch of the 
LEGO® Hero Factory website, Amuzo Games released the City Streets level of LEGO® Hero Factory Brain Attack for FREE which saw the game smash through the ONE MILLION downloads mark. Now, the whole world can experience the heroic, frenetic, 3D action as the full monetised version is available to download from the Apple App Store and the Google Play Store

Makuhero City is under attack and only you can save the day! Players must defend a number of previously unseen areas of the city including the neon-lit shopping mall, a gloomy scrapyard and the city’s futuristic space port locations. Easier said than done when wave upon wave of scuttling evil brains, hordes of henchmen and transformed mega-villains are attacking from every angle. Good job there are plenty of experienced sidekicks ready for duty and waiting to help out including the Hero Factory’s biggest stars: Bulk, Breez, Rock and Furno.

To celebrate the full monetised launch, Amuzo Games are thrilled to offer not only the original City Streets level but also the Shopping Mall level completely FREE. Players can use Game Points to customise their heroes by upgrading their weaponry and armour to the latest Hero technology the Assembly Tower has on offer including blasters, swords, axes and mech-bows. Game Points are earned in game but can also be unlocked using unique codes on the physical LEGO® Hero Factory products. There are also in-game achievements to unlock; awarded for amazing feats of gaming skill like collecting pick-ups or defeating over 1000 brains!

Working closely with The LEGO® Group, Amuzo Games is also proud to be leading by example with our In-App Purchases. Great care has been taken to set responsible IAPs that will provide new content for those that would like it yet not diminish the quality of experience for everyone who plays. Amuzo Games want to ensure that parents feel confident in letting their children play our games on their devices and are committed to continually investing in this action packed, 3D graphic, Gangnam dancing, brain blasting title. Managing Director John White said: “The team has worked very hard on this latest release of the game. I hope that players everywhere are as excited as we are by the new levels, the great weapons and armour packs. We’ve already begun work on the next set of content and features, so stand by for more updates throughout 2013.”

Submitted By: E. Thomas

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Wednesday, March 27, 2013

03/27/2013 - Official Hyperkin Retron 5 Pres Release
A Modern Retro Console that has Five Platforms in One Console.

EL MONTE, CA (MARCH 2013) – Hyperkin surprised attendees at this year’s Midwest Gaming Classic by foregoing development of the RetroN 4, and instead, announcing the RetroN 5 during their presentation on Saturday, March 23, 2013. The RetroN 5 will now support Japanese Famicom cartridges, along with the NES, SNES, Genesis, and Game Boy Advance platforms. Users will also be able to play Super Famicom, Mega Drive, Game Boy and Game Boy Color cartridges on the console as well.


Along with the features already announced on the RetroN 4, Hyperkin also revealed several key features of the RetroN 5 which include the ability to save games at any point during gameplay, audio interpolation to improve sound output quality, shaders to up convert video signals to show clearer images of up to 720p resolution, button reassignment, and manual and passive overclocking to speed up or slow down the speed of games. Also revealed is more information on the Bluetooth wireless controllers; a Microswitch Directional Pad will be utilized instead of a traditional directional pad, and Macro Buttons have also been included. Users will also be able to use any controller to play any of the compatible systems, as well as given the option to remap buttons on any of the original controllers as well.
“We found that we could add the Famicom cartridge slot without hindering our current development cycle,” stated Steven Mar, Hyperkin’s Executive Director. “We wanted to allow gamers all over the world to be able to play their favorite games with a myriad of different options to enhance the overall gaming experience.”
RetroN 5 Points of Interest:
·2 Original Controller Ports for Each Platform (6 Total)
·Includes 1 Wireless Bluetooth Controller
·5 Cartridge Ports for NES, SNES, Genesis, GBA and Famicom
·HDMI Output with upconversion on HDTVs
·PAL and NTSC Cartridge Compatibility
More in-depth information on the presentation at the Midwest Gaming Classic can be found on

Hyperkin’s blog. Up to date information of the RetroN 5 can be found on their Facebook page as well as on Twitter
About Hyperkin
Since its launch in 2009, Hyperkin quickly has become a widely recognized and trusted brand of video game peripherals. Hyperkin is constantly developing new product ideas, emerging technologies and finding innovative ways to enhance the video game experience. Hyperkin believes that its most important asset is its business partners and is dedicated to developing long and successful relationships with each client. The company’s executive office is located in El Monte, CA. For more information, please visit:
www.hyperkin.com or call 877-337-1238.

Submitted By: E. Thomas

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Tuesday, March 26, 2013

03/26/2013 - New Sales for Telltale Games The Walking Dead
Game of the Year Winning Series 'The Walking Dead' from Telltale Games On Sale Now!

Sales for the Award-Winning Series on Multiple Platforms across the World

Hello everyone! Haven't yet experienced 2012's Game of the Year award-winning first season of The Walking Dead? There's never been a better time to catch up and see what the fuss is about! 

In a HUGE sale on now and running over the next few weeks, Telltale is discounting  The Walking Dead across multiple platforms including iOS, Xbox LIVE Marketplace and PSN (further details below). This sale is for a limited time only, so don't miss out!

The game series, known on the App Store as 'Walking Dead: The Game' has been awarded with over 80 Game of the Year honors from multiple media outlets and organizations, including Game of the Year from the  10th Annual Spike TV Video Game Awards, USA Today, Mashable, Wired, Yahoo! Games, Polygon, The Telegraph, Digital Trends, GamesRadar, Destructoid, and more. 

Telltale Games has also received multiple accolades and awards for the iOS version of the series, including the BEST APP EVER AWARD at the Mobile World Congress, a BAFTA Award for Best Mobile and Handheld title, and just last evening, was honored at the PocketGamer Awards in San Francisco for Best Adventure/RPG, Most Innovative Game, and iOS Game of the Year! 

Current Sales

iOS - App Store
Monday, March 25th - Wednesday, April 10th
Episodes 2-5: 40% off, $2.99 each
Multi-Pack [Ep2-5 Bundle]: over 30% off, $9.99 for the pack
App Store Link:  

Xbox LIVE Marketplace
Tuesday March 26 - Monday April 1st
Episode 1: FREE
Episodes 2-5: 50% off

PSN - UK and Rest of Europe (ex Germany)
Wednesday March 20th - Wednesday April 3rd
Episode 1: FREE for all users
Episodes 2-5: 50% off for PSN Plus users
Season Pass: 25% off for regular users, 60% off for PSN Plus users                       

PSN - Germany only
Wednesday March 20th - Wednesday April 3rd
Episodes 2-5: 50% off for PSN Plus users
Season Pass: 25% off for regular users, 50% off for PSN Plus users

PSN - US, Canada, Mexico, Brazil, Chile, Argentina
Monday, April 1st - Wednesday, April 16th
Episode 1: FREE for all users (regular and Plus users)
Episodes 2-5: $3.99 each for regular users, $2.99 for PSN Plus users
Season Pass: $14.99 for regular users, $10.49 for PSN Plus users 

The Walking Dead is also available to download for PC and Macintosh Computers from the 
Telltale Online Store and other digital outlets.

For more information on Telltale Games or any other product from Telltale, please visit
the official website, Facebook, and follow Telltale Games on Twitter

For more information on The Walking Dead, Robert Kirkman, and all of his titles, visit

Submitted By: E. Thomas

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Monday, March 25, 2013

03/25/2013 - GDC 2013 Opens Today

World’s Largest Professionals-Only Game Industry Event Brings Back GDC Play, the Classic Game Postmortem Series and Marks an End to the Game Design Challenge

SAN FRANCISCO – March 25, 2013 – The 2013 Game Developers Conference® (GDC 2013), the world’s largest and longest running event serving professionals dedicated to the art and science of making games, is officially underway today at the Moscone Convention Center in San Francisco, California.

GDC 2013, which runs through Friday, March 29, provides a wealth of knowledge, networking and inspiration for game development professionals worldwide, and is centered around more than 500 lectures, panels, tutorials, and roundtable discussions from more than 900 speakers.

Also key to the event are the Independent Games Festival (IGF) and Game Developers Choice Awards (GDCAs) ceremonies and the most comprehensive Expo floor of its kind, open from Wednesday to Friday and featuring a Career Pavilion, Business Center, and more than 350 exhibitors in total.

The conference begins with a full lineup of summits on Monday, March 25 and Tuesday, March 26, focusing on the emerging trends in a constantly evolving games industry. These include the Independent Games Summit, Smartphone & Tablet Games Summit, Localization Summit, Artificial Intelligence (AI) Summit, GDC Education Summit, and two summits debuting at San Francisco’s GDC for the first time, the Free-to-Play Design and Business Summit and the Game Narrative Summit.

The GDC Flash Forward event returns for a second year to kick off the Main Conference on Wednesday, March 27. Over 75 Main Conference speakers will take the stage and have a mere 30 seconds to capture attendees’ attention with a brief overview of their session and offer a first-look at the range of sessions taking place Wednesday through Friday. Also on Wednesday, the Classic Game Postmortem series returns with the original creators taking a close look at the making of groundbreaking titles, including Crystal Castles, Myst, Pinball Construction Set and X-COM: UFO Defense.

The IGF and Game Developers Choice Awards will honor the year’s best in gaming at the award ceremony taking place on Wednesday, March 27 at 6:30pm on-site at Moscone West. The GDCAs will recognize 2012’s leading video games across key categories, from Narrative through Innovation and beyond, and over 30 finalists are nominated for the IGF awards, the most prestigious independent video game awards.

Celebrating its 10th anniversary and final year at the GDC is the Game Design Challenge.  This year’s edition, “Humanity’s Last Game – The Game Design Challenge Final Championship,” brings together past winners on Thursday, March 28 at 11:30am to design the last game humanity ever plays. As is tradition at the Game Design Challenge, the audience will be polled to decide which developer’s concept is the winner.

A host of other on-site happenings will fill the common areas of the Moscone Center from Monday to Friday, including game history exhibits, a ‘board games from video game designers’ playable area, a special retro photo booth for attendees, and an indie game ‘world championships.’

Finally, GDC Play returns after a successful debut last year with an open exhibition space in Moscone South from Tuesday to Thursday featuring more than 85 emerging game developers. GDC Play provides an opportunity for creators to spotlight their games and connect with leading distributors, publishers, press and investors attending the conference.

“As we approach GDC 2013, we’re thrilled the conference continues to provide the backdrop for developers to share ideas and perfect their craft.” says Meggan Scavio, general manager of the Game Developers Conference. “The return of popular content and the ending of an era for the Game Design Challenge is a reflection of our efforts to adapt to an evolving industry and make room for fresh ideas. It’s important for this event to progress with emerging trends; the expanding involvement of attendees and industry professionals speak volumes to the impact and influence this conference has on the digital entertainment industry.”

For more information about the 2013 Game Developers Conference or to register online, visit

Submitted By: E. Thomas

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