Friday, January 10, 2014
01/10/2014 - Razer Wins Best of CES for Third Straight Year
1:54 pm pst
Modular PC Concept
wins Best PC Award and Smartband wins People´s Choice from Engadget
BEST OF CES WINS GO TO RAZER FOR THIRD STRAIGHT YEAR
LAS VEGAS (CES 2014)
January 10, 2014 - Razer, the world leader in entertainment devices and software, took top honors at the International
Consumer Electronics Show (CES) for the third consecutive year with its modular PC concept Project Christine and the wearable
Razer Nabu smartband.
Project Christine earned “Best PC” distinctions from Engadget, the official awards
partner at CES. Concurrently, the Razer Nabu was selected as Engadget´s “People´s Choice” by way of
an open public vote. This is the third year in a row that Razer walked away with a “Best of CES” win, including
“People´s Voice” in 2012, and “Best of Show,” “Best Gaming” and “People´s
Voice” in 2013.
“Razer is not just a gaming company - we are a company that designs products for gamers,”
says Min-Liang Tan, Razer co-founder, CEO and creative director. “Our continued success at CES really speaks to the
gaming lifestyle as a global phenomenon. We´re just a start-up, but our worldwide community of gamers and what we do
for them positions us shoulder-to-shoulder -albeit uniquely - with the largest tech companies in the world.”
Selected by Engadget´s editorial team, Project Christine is a revolutionary new PC concept design. It will allow a
user to build and customize a computer without advanced technical knowledge - a PC for everyone. As new upgrades come to the
market, the PC can be easily and quickly upgraded without assistance or the fear of incompatibility or obsolescence. Project
Christine´s modular design allows users to select and install modules on-the-fly, whether it´s a CPU, GPU, or
memory and storage configuration, all in a liquid-cooled environment. The result is an ultimately modular, upgradable and
powerfully silent computer that can run on any operating platform.
Engadget´s People´s Choice of CES
was awarded to Razer for its Nabu smartband, a product in an entirely new category for the company, built on an open platform
that delivers smartphone notifications, collects physical data and communicates with other users´ bands, all from one´s
wrist. The Nabu tracks fitness data, location, sleep data, and biometric information (such as distance traveled and stairs
climbed), all on an opt-in basis. Additionally, the Razer Nabu incorporates a social component, offering band-to-band active
and passive communication, so users can find nearby friends, mutual acquaintances and more.
The Razer Nabu won
the Popular Mechanics Editor´s Choice Award, the Tom´s Guide Readers´ Choice Award, and the Digital Trend´s
Best of CES in the Sports and Fitness category. Project Christine won Tom´s Hardware´s Best of CES in the Outside
the Box category, and PCWorld and TechHive´s Best of CES Award in the Best Prototype category.
For more information,
please visit www.razer.zone.com.
Submitted by: E. Thomas
01/10/2014 - Blackguards Early Access now available on Mac
1:52 pm pst
Mac users can now dive into
the sinister RPG before official release
Blackguards Early Access now available on Mac
Hamburg, 10th January 2013 –
Acclaimed German publisher Daedalic Entertainment today announce the upcoming turn-based RPG Blackguards
is now available to Mac users through the Steam Early Access.
The first four chapters of Blackguards is
available via the Steam Early Access program, giving the community the chance to influence the game’s development prior
to release later this month.
Three different packages of Blackguards are available through Early
Access, all of which include the final version of the game upon launch. Players are also able to buy additional extras exclusive
to the Early Access*:
·Blackguards Standard Early Access Edition – £18.99:
Includes each Early Access chapter of Blackguards for PC at the earliest availability as well as the final version of the
game at launch for PC and Mac.
·Blackguards Early Access Deluxe Edition - £26.99: Includes
the Standard edition and a 150-page digital art book of the game, bonus developer interview videos and six exclusive wallpapers.
·Blackguards Early Access Contributor Edition - £29.99: Includes the Deluxe edition
and the first Blackguards DLC, a copy of point & click adventure Chains of Satinav as well as the buyers name
featured in the game credits.
*The bonus items won’t be available until the final release of Blackguards.
Blackguards on Steam Early Access: http://store.steampowered.com/app/249650Blackguards will release in full on 24th
January 2014 for PC and Mac.
Submitted by: E. Thomas
01/10/2014 - Metal Gear Rising Revengeance on Windows PC Today
1:50 pm pst
The day is finally here! METAL
GEAR RISING: REVENGANCE is now available on Windows PC.
METAL GEAR RISING: REVENGEANCE on Windows PC Launches Today
Developed by Kojima Productions and PlatinumGames, METAL
GEAR RISING: REVENGEANCE takes the renowned METAL GEAR franchise into exciting new territory with an all-new action experience.
The game seamlessly melds pure action and epic story-telling that surrounds Raiden, a child soldier transformed into a half-human,
half-cyborg ninja who uses his High Frequency katana blade to cut through anything that stands in his vengeful path.
A huge success on both Xbox 360® and PlayStation®3, METAL GEAR RISING: REVENGEANCE comes to PC with all the famed
moves and action running, within a beautifully-realised HD environment. The new PC version includes all three DLC missions:
Blade Wolf, Jetstream, and VR Missions, in addition to all customized body upgrades for Raiden, including: White Armor, Inferno
Armor, Commando Armor, Raiden's MGS4 body, and the ever-popular Cyborg Ninja.
METAL GEAR RISING: REVENGEANCE is
rated "M" for Mature by the ESRB and is currently available for PlayStation®3, Xbox 360®and Windows PC.
The PC version is available starting today for $29.99.
To purchase the game, please visit http://store.steampowered.com/app/235460/Submitted by: E. Thomas
01/10/2014 - Nintendo 3DS Posts Record Breaking Sales
1:45 pm pst
Game Sales Top 2012 Total by 45 Percent as Lifetime Hardware Sales Pass 11.5 Million in the U.S.
NINTENDO 3DS POISED FOR STRONG 2014 AFTER RECORD-SETTING GAME SALES IN
REDMOND, Wash., Jan. 10, 2014 – Shoppers
bought Nintendo 3DS games in record numbers in 2013, and Nintendo plans more great games to
continue the momentum in 2014. Here is a recap of 2013 by the numbers:
- More than 16 million combined packaged and digital Nintendo 3DS games were sold in 2013, an increase of more than
45 percent over 2012's Nintendo 3DS game sales.
- The Nintendo
3DS family of portable systems, which also includes Nintendo 3DS XL and Nintendo 2DS, has crossed lifetime hardware sales
of more than 11.5 million in the United States alone.
Nintendo 3DS games that launched in 2013 have a Metacritic score of 85 or higher, including two games at 90+ (The Legend
of Zelda: A Link Between Worlds and Fire Emblem Awakening).
"Nintendo 3DS is a powerhouse with games and experiences that appeal to all kinds of players," said Scott
Moffitt, Nintendo of America's executive vice president of Sales & Marketing. "We're not slowing down in 2014. With
more games featuring fan-favorite franchises on the way, the best days of Nintendo 3DS are still to come."
has great Nintendo 3DS games planned for early 2014 to keep the momentum going. Yoshi's New Island launches March
14 in stores and in the Nintendo eShop. The game is being produced by Takashi Tezuka, the creative director of the original
Yoshi's Island for Super NES. Yoshi reunites with Baby Mario in a gorgeous landscape to help him to safety. Flutter
jumps, ground pounds and egg throws all return, along with some new actions that use the unique features of Nintendo 3DS.
Disney Magical World is a new game featuring dozens of Disney characters in a variety of Disney-themed worlds.
Players can customize their characters with hundreds of Disney-themed outfits and accessories, all while managing a café,
planting crops and collecting Disney character cards. Players help different characters solve problems or find missing items.
The game launches in stores and in the Nintendo eShop on April 11.
A free demo of Square Enix's amazing RPG Bravely
Default is now available exclusively in the Nintendo eShop. The extensive demo features content not included in the main
game, but players who purchase the full game can transfer some of their data. The full game launches in stores and in the
Nintendo eShop on Feb. 7.
Professor Layton and the Azran Legacy challenges players with more than 150
mind-bending puzzles. In this final installment in the second Professor Layton trilogy, players embark on a worldwide
adventure in search of lost Azran artifacts. The game launches Feb. 28 in stores and in the Nintendo eShop.
that Nintendo 3DS features parental controls that let adults manage the content their children can access. For more information
about this and other features, visit http://www.nintendo.com/3ds.
About Nintendo: The worldwide pioneer in the
creation of interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and software
for its Wii U™ and Wii™ home consoles, and Nintendo 3DS™ and Nintendo DS™ families of portable systems.
Since 1983, when it launched the Nintendo Entertainment System™, Nintendo has sold more than 4.1 billion video games
and more than 659 million hardware units globally, including the current-generation Wii U, Nintendo 3DS and Nintendo 3DS XL,
as well as the Game Boy™, Game Boy Advance, Nintendo DS, Nintendo DSi™ and Nintendo DSi XL™, Super NES™,
Nintendo 64™, Nintendo GameCube™ and Wii systems. It has also created industry icons that have become well-known,
household names such as Mario™, Donkey Kong™, Metroid™, Zelda™ and Pokémon™. A wholly
owned subsidiary, Nintendo of America Inc., based in Redmond, Wash., serves as headquarters for Nintendo's operations in the
Western Hemisphere. For more information about Nintendo, please visit the company's website at http://www.nintendo.com.
Submitted by: E. Thomas
01/10/2014 - FortressCraft Evolved adds Survival Mode
1:43 pm pst
THE FANS ON THE
FORUMS SPOKE UP AND PROJECTORGAMES LISTENED
BY POPULAR DEMAND: FORTRESSCRAFT EVOLVED SURVIVAL IS PLAYABLE NOW
JANUARY 10, 2014 - It has been a month since we have hit Steam's
Early Access and from day one the gamers cried out in virtual anticipation "WILL THERE BE A SURVIVAL MODE?",
to which ProjectorGames responded with a resounding "YES!" FortressCraft Evolved provides all the tools
that power the imaginations of players, now including the SciFi resource management challenge of Survival Mode!
Sawkins and team have been highly active in FortressCraft Evolved's Steam Forums since the game's launch and are
responding quickly to all concerns, questions, problems, gripes and praises with earnest replies. They are taking full advantage
of having this thriving, growing community who are playing the game with as much passion as they are creating it with. "A
survival mode was always in the plans, but the players asked for it so frequently and adamantly that we bumped it up on the schedule so we can give them what they
want now." says Sawkins.
While all the elements are still being implemented and fine tuned, players can
get a taste of things to come right now and try their hands at surviving in a cold harsh unforgiving world. The virtual reality
of gathering resources, building machines and setting up systems that will keep them alive and their hypothermia at bay will
push their building, gathering and resource management skills to the limits. Survival Mode stays true to the creative spirit
of the rest of the game and pits the player against the environment requiring wit and imagination to stay alive.
These beginning stages of implementation show off the power of the build tools that allow players to construct advanced
machinery to stay alive utilizing an all new inventory and construction system. As the Survival Mode continues to develop
over the following days and weeks it will incorporate invading robots and other features keeping with the promise of designing
with the fans feedback.
Environmental hazards such as
heat, cold, toxic air and more require the use of the state-of-the-art suit you are wearing to stay alive, too bad your suit
uses a lot of battery power sustaining life support! Here is what you'll need to do to survive:
the day, your suit is designed to absorb sunlight and power the battery.
·Press '=' to enter the Block Manager
and check the box for 'Machinery' to see what you can make.
·You have one Central Power HUB block in your inventory,
use it to turn harvested resources into power to charge adjacent machinery.
·Build Torches to heat your suit during
the night time.
·Dig deep for rare resources such as Gold, Lithium and Iron.
·Pay close attention
to the battery discharge rate on your suit, a Blue Bar indicates that extreme cold is affecting your suit whereas a Red Bar
indicates extreme heat. When the bar is Green your suit is not currently being drained to maintain a livable temperature.
·Use of the Jetpack and the Headlamp items cause faster depletion of your battery.
·Watch out for mechanical
WATCH THE SURVIVAL MODE IN ACTION!Buy Early Access now for only $5.99 and get
all the milestones and patches that follow through the release for free. Getting in on the Steam Early Access program,
will allow gamers to be there every step of the way from Alpha to Final, giving valuable input that is helping craft the best
http://store.steampowered.com/app/254200The game is currently available for PC on Early Access with the
Mac and Linux platforms soon to follow.
Submitted by: E. Thomas
Thursday, January 9, 2014
01/09/2014 - Fist of Awesome comes to Samsung Apps
2:01 pm pst
All Samsung-loving, bear-hating
gamers need wait no longer, as FIST OF AWESOME is now available on the Samsung Apps marketplace, thanks to 100% Indie.The hilarious scrolling beat ‘em up unashamedly pays homage
to 1990’s games and has been praised for how well it plays on a touchscreen.
BEAR PUNCHING WITH FIST OF AWESOME ON SAMSUNG APPS
Developer Nicoll Hunt used Kickstarter
to fund its creation and is delighted to bring it to a wider audience through Samsung’s marketplace with the indie dev-supporting
initiative. “The 100% Indie team has been incredibly helpful throughout the process.” he says.
100% Indie initiative is a collaboration between Samsung and Chillingo, which aims to help populate the Samsung Apps marketplace
with high quality games while nurturing and supporting indie developers of all sizes by helping them through the testing process
and giving them marketing support, as well as a market-leading revenue share.
“The beauty of this game is
its simplicity and the humour. Fist of Awesome has proved very popular, and rightly so, with players of all ages and is a
great example of the quality of games 100% Indie is bringing to the Samsung marketplace,” states Ed Rumley, COO Chillingo.
Submitted by: E. Thomas
01/09/2014 - Mega Dead Pixel Super Resurrection update
1:59 pm pst
Mega Dead Pixel 'Super Resurrection' update
Mega Pixels don't
stay dead for long! Chillingo and About Fun's Mega Dead Pixel is reborn following the release of the massive 'Super Resurrection'
Dubbed the world's first Addictive Arcade Retro Pixel Endless Faller, Mega Dead Pixel rounded off 2013
with a Best of App Store 2013 award.
With a new year comes a content-filled new update packing new hats,
bonuses, pixel walls, a Shape Creator feature, and tons of gameplay improvements.
7 new hats to don your pixel with new abilities!
• 2 new bonuses: Coin Magnet and Slowdown
• A new 11th
Pixel Wall has appeared!
• Shape Creator: Unlock to craft your own pixel creations
• Join the Mega Dead
revolution! Three bonuses are now unlocked for new players
• Rebalanced gameplay, improved leaderboards and much
Mega Dead Pixel is free to download from the App Store: http://bit.ly/1aJIxyIAbout Chillingo
Chillingo, a subsidiary
of Electronic Arts, is a leading games publisher on iOS with numerous award-winning hits around the world including Angry
Birds, Cut the Rope, Contre Jour, and Anomaly Warzone Earth. The company also publishes games for Android, Windows Phone 8,
Steam, and other digital platforms. For more information about the company and its games, please visit www.chillingo.com.
Submitted by: E. Thomas
01/09/2014 - The Sims 3 Roaring Heights coming February 7th
1:56 pm pst
The Sims 3 Roaring Heights
is Coming to Retailers February 7
Latest The SimsTM 3 Store World Will be Available at Retail in the UK
Today, EA and Maxis announced The Sims™ 3 Roaring Heights,
a newly released world currently available for digital download on The Sims 3 Store, will be coming
to Origin.com and retailers in the UK on PC/Mac on February 7. In this new world, players will be welcomed to a
sparkling city nestled by the sea where their Sims will experience a bustling lifestyle reminiscent of the golden era.
The Sims 3 Roaring Heights is a vibrant city full of iconic Art Deco skyscrapers. Here, players will find
new locations to take their Sims, dozens of clothing and décor objects to customize their game and will also get the
Fixer-Upper Car. The Fixer-Upper Car is a classic vehicle that Sims will be able to work on to get into pristine shape. Once
complete, Sims can take it out for a spin on the town, relishing in the breathtaking architecture and beachside bliss of Roaring
The Sims 3 Roaring Heights requires The Sims 3 base game to play, is rated PEGI
12 and will be available on Origin.com worldwide starting February 6, 2014 and at retailers in the UKon February 7, 2014.
For more information on this world, visit http://store.thesims3.com/roaringheights.
Assets can be found by visiting info.ea.com.
by: E. Thomas
01/09/2014 - Worms 3 Updated with Cloud Saving and Controller Support
1:54 pm pst
Adds cloud saving and
Worms™ 3 has recently received a cool new update adding cloud saving and control
support for the Logitech PowerShell and MOGA ACE™ POWER.
Worms™ 3 includes 36 Single Player
missions, Body Count mode, asynchronous multiplayer (via Wi-Fi and 3G), gorgeous new graphics, 4 worm classes, AirPlay functionality,
Cloud Saving, Controller Support and strategic playing cards and all new weapons such as Nora's Virus and Canned Heat!
This latest update includes:
- Cloud Saving! In
response to fan feedback we've implemented a new cloud saving system meaning you can carry on your iPhone progress on your
iPad, or vice versa!
- Controller support for the Logitech PowerShell
and MOGA ACE™ POWER
- Added support for the iPhone 5s,
iPad Air and iPad mini with Retina
- Various bug fixes
Review codes are available upon request.
For more information on Worms™ 3 please visit http://www.facebook.com/WormsTeam17
For more information on Team17 please visit http://www.facebook.com/Team17
About Worms™ 3:
3. Developed by Team17 Digital Ltd. © 2013. Team17 and Worms™ are trademarks or registered trademarks of Team17
Digital Limited. Original concept Andy Davidson. All other trademarks, copyrights and logos are property of their respective
owners. Developed and published by Team17 Digital Limited.
About Team17 Digital Ltd:
in 1990, Team17 Digital Limited is a leading independent developer and digital publisher headquartered in West Yorkshire (UK).
Team17 publishes games for PC, console, mobile and handheld devices and other digital platforms. Visit www.team17.com for more info.
Submitted by: E. Thomas
Wednesday, January 8, 2014
01/08/2014 - Transgaming and Toshiba form new Smart TV Partnership
2:27 pm pst
Recent Global Partnerships Solidify GameTree TV As Industry Leading
Games On-Demand Service
TRANSGAMING AND TOSHIBA PARTNERSHIP EXPANDS GAMETREETM TV'S DOMINATION IN SMART TV MARKET
LAS VEGAS, CONSUMER ELECTRONICS SHOW - Jan. 8, 2014 - TransGaming
Inc. (TSX-V:TNG), the global leader in delivering on-demand family friendly and social games to the TV, today announced a
partnership with Toshiba Europe GmbH to bring TransGaming's GameTree™ TV platform to Toshiba's line of Smart TVs. As
a premium partner of Toshiba's Game Section, GameTree TV will provide the very first games available to consumers in the section,
without the need for any additional hardware.
TransGaming's partnership with Toshiba follows recent partnership
announcements with more giants of the consumer electronics industry, bringing GameTree TV's reach to millions of consumers
worldwide. The Toshiba partnership reconfirms GameTree TV as the leader in the cloud-based games on-demand industry, allowing
consumers to instantly play high-quality games in their living room.
"Partnering with Toshiba further catapults
GameTree TV ahead of the industry. As the leading games platform globally, providing multi-millions of new users with an engaging,
interactive entertainment experience built directly into their Toshiba TVs, TransGaming is poised to continue our industry
domination in 2014," said Vikas Gupta, CEO & President of TransGaming. "The Smart TV market continues to explode,
with exponential growth of TVs being Internet connected, and will dominate living rooms worldwide this year."
GameTree TV is the industry leading cloud-based games-on-demand service that brings some of the biggest brands and franchises
for family friendly entertainment to the living room without the need for additional hardware. With a rich catalog of content
and easy-to use-interface, GameTree TV extends the television experience to a complete entertainment ecosystem. GameTree TV
delivers content to multi-millions of consumers worldwide through partnerships with Smart TV providers and Managed Service
About TransGaming Inc.
TransGaming Inc. (TSX-V: TNG) is the global leader
in developing and delivering platform-defining social video game experiences to consumers around the world. From engineering
essential technologies for the world's leading companies, to engaging audiences with truly immersive interactive experiences,
TransGaming fuels disruptive innovation across the entire spectrum of consumer technology. TransGaming's core businesses span
the digital distribution of games for Smart TVs, next-generation set-top boxes, and the connected living room, as well as
technology licensing for cross-platform game enablement, software 3D graphics rendering, and parallel computing. Visit us
About Toshiba Europe GmbH
Toshiba is a
world-leading diversified manufacturer, solutions provider and marketer of advanced electronic and electrical products and
systems. Toshiba Group brings innovation and imagination to a wide range of businesses: digital products, including LCD TVs,
notebook PCs, retail solutions and MFPs; electronic devices, including semiconductors, storage products and materials; industrial
and social infrastructure systems, including power generation systems, smart community solutions, medical systems and escalators
& elevators; and home appliances.
Toshiba was founded in 1875, and today operates a global network of more
than 590 consolidated companies, with 206,000 employees worldwide and annual sales surpassing 5.8 trillion yen (USD 61 billion).
Visit Toshiba's web site at www.toshiba.co.jp/index.htm.
Toshiba Europe GmbH, headquartered in Neuss, Germany, is a fully
owned subsidiary of Toshiba Corporation, Tokyo.
Submitted by: E. Thomas
01/08/2014 - The Tapping Dead 2 launches new Kickstarter Campaign
2:23 pm pst
Are you a fan of 16 Bits Games?,
Do you like the 90’s arcade music?, When you hear the term “Zombie Game” can you imagine a completely different
game from the genre standard?
The Tapping Dead 2 Kickstarter Campaign is Live!
This is what The Tapping Dead 2 is all about. a Platform game for iOS & Android
that renovates the zombie genre honoring the difficulty, art and music of the 90’s games.
The first game
had a lot of press and has been successful all around, it got featured twice on Google Play Homepage under “Games to
Watch” and “Retro Games” category, at this point the game has been downloaded more than 320,000 times. Developed
by Crazy Cricket Studios, located in San Antonio, Texas which is a 2-man team (Cesar Briones and Rodolfo Ruiz) that is working
from a nice Rustic Office in the North of the City.
A little background on this upcoming Sequel:
Tapping Dead 2 is a one-touch mobile action platformer. It follows the actions that took place in the original game where
Alice, Bill, Andre, Mark and Darren tried to survive a zombie apocalypse by tapping the hell out of the city.
The Tapping Dead 2 we will be introducing additional mechanics to the core One-Touch mechanic, an story that will develop
in-game (real-time) and the level editor.”
As indie developers with a short budget we are reaching the kickstarter
community to help us bring this sequel to life, we learned a lot from the first game and are trying to make a real impact
and bring an entire new experience and social tools into the sequel so anyone can experience a greater sequel.
kickstarter campaign link: HERE
Submitted by: E. Thomas
01/08/2014 - New The Witcher Board Game coming soon
2:19 pm pst
CD Projekt RED, the creator
of the critically acclaimed Witcher franchise of video games, and Fantasy Flight Games, a marketplace leader in board game
development and publishing, are thrilled to announce their cooperation in publishing The Witcher Adventure Game.
The Witcher Adventure Game
to be published by Fantasy Flight Games
“Fantasy Flight Games has an outstanding connection with board game fans worldwide
and is well known for the highest quality of their titles. We’re really excited that we can join the party and expand
The Witcher universe in such great company,” said Adam Badowski, Head of Studio, CD Projekt
Ignacy Trzewiczek’s The Witcher Adventure Game takes players on a journey across the world
of The Witcher as they assume the roles of four beloved characters from the books and computer games: Geralt of Rivia, monster
slayer; Dandelion, roguish bard; Triss Merigold, cunning sorceress; and Yarpen Zigrin, dwarven warrior. A variety of quests
invite players to hunt monsters, earn gold on dangerous missions, and interact with the characters they meet in a web of alliances
“We are very pleased to partner with CD Projekt RED on The Witcher Adventure Game. The
story and the setting of The Witcher really lends itself to an adventure board game. We’re looking forward to players
being able to craft their own narrative during the course of the game,” said Steve Horvath, Senior
VP of Communication and Digital Business for Fantasy Flight Games.
Watch the Teaser Video for a taste of what’s to come and visit the newly launched website for further details.
The game is slated to a worldwide release in 2014
By: E. Thomas
01/08/2014 - Chilli Hugger Software to remake Midwinter
2:16 pm pst
will be updated for PC and consoles
Chilli Hugger Software to remake Mike Singleton’s Midwinter
January 9th, 2014 – Chilli Hugger Software
is pleased to announce that a new version of the critically acclaimed Commodore Amiga and Atari ST game Midwinter
is now in development.
First released in 1989, Midwinter was created by pioneering British game designer Mike Singleton,
who died in 2012. The new Midwinter project has the full support of the Singleton family, and includes key
members of the original development team. Original Midwinter programmer and industry veteran Dave Gautrey is the
technical lead on the game, using the original game code and design documents as a foundation. Games journalist, scriptwriter and
author Dan Whitehead has taken on the creative lead role, responsible for narrative design and gameplay. Chilli
Hugger founder Chris Wild, developer of the iOS remake of Singleton's The Lords of Midnight, is overseeing
Chris says: “Midwinter was a seminal game, and a huge influence on the open world sandbox genre,
but Mike's vision was held back by the technology of the time. Our aim is to bring Midwinter back into the
modern gaming environment, combining the depth and variety of the original with today's cutting edge visuals and processing
power. The goal is not to merely remake the game, but to fully realise Mike's ambitious design without the limitations of
Midwinter has been in pre-production throughout 2013 and will enter the next stage
of development with a Kickstarter campaign in early 2014, at which point the core development team will be expanded.
Anyone interested in being part of the project at that time are asked to contact Chilli Hugger software directly.
Midwinter is aiming for an early 2015 release.
Submitted by: E. Thomas
Tuesday, January 7, 2014
01/07/2014 - Razer New Modular PC Concept Design
7:55 pm pst
Project Christine Simplifies PC Set-Up, Future Upgrades and Eliminates Obsolescence
RAZER RE-INVENTS GAMING DESKTOPS WITH THE WORLD´S MOST MODULAR PC
VEGAS (CES 2014), Jan. 7, 2014 - Razer, the world leader in entertainment devices and software, today announced a
concept of what promises to be the world´s most modular gaming system, Project Christine.
The PC has traditionally
been one of the most open platforms in all of technology. However, given the technical complexities of PC hardware, only the
most hardcore enthusiasts have been able to take advantage of this openness to build, customize and continuously upgrade their
PC desktop systems. The tremendous promise of the PC has remained underexploited by the vast majority of general consumers
for more than 30 years, largely due to the convoluted hardware - knowing what does what, what works with what, and how to
connect the pieces.
Project Christine is a revolutionary new concept design that will change the way users view
PCs. It will allow any user to build and customize his or her PC in any configuration without any prior technical knowledge.
Further, as new upgrades come to the market, the same PC can be easily and quickly upgraded without additional technical assistance
and without the fear of incompatibility or obsolescence.
Project Christine´s modular design allows users
to easily build their PCs by allowing them to select and install modules on-the-fly, whether it´s a CPU, GPU, or memory
and storage configuration. The PCI-Express architecture of Project Christine automatically syncs components. Need more graphics
processing power or storage? Easy - a user can slot-in additional graphics modules and add more storage by either swapping-out
the existing storage drives or adding more modules. Equally exciting, Project Christine is able to run multiple operating
systems that the user may require.
The modularity of Project Christine make it perpetually customizable, offering
plug-and-play upgradability as new and improved technology evolves, ostensibly eliminating the need to replace entire systems.
Modules connected to the PCI-Express backbone can be added in any order or combination, featuring up to quad-SLI graphics,
multiple SSD and RAID storage components, I/O and even power supplies, ensuring maximum flexibility.
design of each sealed module is entirely self-contained and features active liquid cooling and noise cancelation, which allows
Razer to factory overclock components without voiding warranties, safely and quietly. The system also features a touch-screen
LED display that indicates control and maintenance information.
“Project Christine is a new concept design
that will revolutionize the way users view the traditional PC. This is the first gaming system that is able to keep pace with
technology and could allow consumers to never buy another PC, or gaming system, again,” says Min-Liang Tan, Razer co-founder,
CEO and creative director. “We have a history of bringing incredibly innovative concept systems to market and it’s
fair to say that Project Christine is a very exciting new prospect for future development.”
For more information,
check out www.razerzone.com.
design for perpetual, cable-less customization
·Open operating system platform
·Factory overclocked components
·Self-contained modules with active liquid cooling and noise cancelation
·Quad SLI capable
·SSD + RAID 5 HDD Array
·LED touchscreen control display
more information about Project Christine, please visit www.razerzone.com/christine.
Video: http://www2.razerzone.com/resourceAbout Razer:
Razer™ is the
world leader in devices and software platforms that enable, connect and entertain a worldwide community of electronic entertainment
With a rich history in gaming, music and design, Razer´s award-winning technology includes
voice-over IP and other social applications and devices; programs for music production, performance and enjoyment; cloud-based
solutions for customizing and enhancing computer systems and related product performance; and a wide array of award-winning
laptops, tablets, audio products, hardware and accessories, and apparel.
Razer applies its design and engineering
resources to develop products that support the on-the-go lifestyle inherent to its contemporary, global, technophile community,
fulfilling their immediate wants and needs wherever they are. At Razer, everything it does resonates with the company credo:
For Gamers. By Gamers.
For more information, please visit http://www.razerzone.com/.
Submitted by: E. Thomas
01/07/2014 - Mad Catz announces RAT TE Gaming Mouse for PC and MAC
7:51 pm pst
Mad Catz® Announces R.A.T. TE Gaming Mouse For PC and Mac
Tournament Edition R.A.T. Mouse Targets Competitive Gaming Community with Its Ultra Lightweight Chassis and
High Speed Performance
San Diego – January 7, 2014 – Mad Catz Interactive, Inc. (“Mad
Catz”) (NYSE MKT/TSX: MCZ) announced today the R.A.T. TE (Tournament Edition),
a new mouse designed for the professional and competitive gaming community.
Expected to ship early 2014 for PC and Mac,
the R.A.T. TE has been designed to appeal to the e-sports professional.
With a newly developed Phillips® Doppler-laser sensor, the R.A.T. TE
provides reference quality tracking with speeds up to 8200 DPI.
Each feature of the R.A.T. TE
has been engineered for mobility, performance and precision. Weight has been reduced to decrease inertia;
speed and resolution have been radically improved for faster reaction times, and programmable button mapping has been optimized
for popular e-sports games. In addition, customizable attributes such as ‘Lift-Off’ height calibration and
dynamic surface detection have been added to create the ideal mouse for professional gamers.
our original R.A.T. line of gaming mice four years ago, and we’re pleased to continue expanding this highly
successful range with the announcement of the Tournament Edition model,” said Darren Richardson, the President and Chief
Executive Officer of Mad Catz. “The R.A.T. TE is another example
of our ongoing commitment to building high performance hardware for the passionate gaming community.”
information available at: www.madcatz.com/pressroom/
About Mad Catz
Mad Catz Interactive,
Inc. (“Mad Catz”) (NYSE MKT/TSX: MCZ) is a global provider of innovative interactive entertainment products marketed
under its Mad Catz® (gaming), Tritton® (audio), and Saitek® (simulation) brands. Mad Catz products cater
to passionate gamers across multiple platforms including in-home gaming consoles, handheld gaming consoles, Windows® PC
and Mac® computers, smart phones, tablets and other mobile devices. Mad Catz distributes its products through its
online store as well as distribution via many leading retailers around the globe. Headquartered in San Diego,
California, Mad Catz maintains offices in Europe and Asia. For additional information about Mad Catz and its products, please
visit the Company’s website at www.madcatz.com.
by: E. Thomas
01/07/2014 - Games for Change now accepting submissions
7:46 pm pst
Speak out and be a part of the 2014 Festival (gamesforchange.org/festival2014), hosted in New York City at NYU's Skirball Center from April 22-24. As
always, accepted speakers, games, and pitches will receive complimentary passes to the Festival, and there is no fee for submitting.
Show Your Work to the World! Submit Talks, Games, or Funding Pitches to
the 2014 Festival
Have a great idea for a talk or a panel?
We want engaging speakers with knowledge to share in
the areas of: game design for impact, production, financing, distribution, research, and new technologies/platforms. Presentations,
discussions, demos, and rants are all welcome!
Deadline: February 7, 11:59 p.m. EST. Click here to submit: http://bit.ly/G4C14ProposalsCreated a game for change?
we recognize the most impactful, innovative, and engaging games with our Festival Awards ceremony. An international panel
of experts, including leaders in games, social impact, technology, and media, will play and select nine Awards Nominees to
present their game as part of the Festival's Awards Showcase. If you've launched a game for change after April 1, 2013, we
want to know about it.
Deadline: February 5, 11:59 p.m. EST. Click here to submit: http://bit.ly/G4C14AwardsReady to pitch your big idea to funders?
We’ll select the most compelling proposals for our new on-stage pitch session, giving you the opportunity to place
your next great game right in front of top funders. If selected, your 15-minute pitch might just make your project become
Deadline: February 7, 11:59 p.m. EST. Click here to submit: http://bit.ly/G4C14PitchSubmitted by: E. Thomas
Monday, January 6, 2014
01/06/2014 - 2 Days Until Dark Souls 2 Digital Comic Publication
10:20 pm pst
NAMCO BANDAI Games
Europe S.A.S. wishes all DARK SOULSTM II fans a happy new year with the last teaser
before the release of the digital comic DARK SOULSTM II: Into the Light.
2 DAYS LEFT UNTIL THE RELEASE OF DARK SOULS II COMIC DIGITAL PUBLICATION
digital publication of DARK SOULSTM II: Into the Light will begin on January 8th
2014 on http://bngames.eu/ds2comicDARK SOULSTM II: Into the Light
features an original story based on the thrilling universe of Dark Souls II, written by Rob Williams and Andi Ewington
with art provided by Simon Coleby. Two new pages from DARK SOULSTM II: Into the Light comic
will be revealed every week from January 8th 2014 and so on until the release of DARK SOULSTM II
on March 14th.
View the cover and some teasers from DARK SOULSTM II:
Into the Light now on http://bngames.eu/ds2comicDARK SOULS II will
be launching in Europe and Australasia on March 14, 2014 on the PlayStation®3 computer entertainment system and Xbox
360® video game entertainment system. The PC edition will follow shortly in 2014. To learn more about DARK
SOULS II or to pre-order the game, visit http://www.darksoulsII.com/To stay up-to-date with DARK SOULS II including
updates on the upcoming DARK SOULS II Beta, join us on DARK SOULS Facebook page at https://www.facebook.com/darksouls.
DARK SOULS™Ⅱ & ©2013 NAMCO BANDAI
Games Inc. ©2011-2013 FromSoftware, Inc.
Submitted by: E. Thomas
01/06/2014 - Secrets of Raetikon early access Steam launch
10:18 pm pst
Remember flying as a bird, exploring
an open world! Secrets of Rætikon is launching on Steam Early Access on January 7th at 2pm PST. A DRM-free version of
the game is launching on the Humble Store at the same time. The launch price is $9.99 (£6.99, €8.99). There's a
25% launch discount during the first week on both platforms. Secrets of Rætikon runs on Windows, Mac and Linux. Included
with the game is a level editor that allows to transform the whole game or even build a new one and share it via Steam Workshop.
Secrets of Rætikon Steam Early Access launch imminent
Secrets of Rætikon is launching as Open Alpha and is not content complete yet. The current version
includes a single player campaign featuring seven different kinds of animals that build an emergent ecosystem. Everthing is
alive and the whole world of Secrets of Rætikon adheres to the laws of physics. There are mysteries to uncover, animal
kings to meet and runes to decipher. The final secret, though, is not included yet.
WHY EARLY ACCESS
planning to launch the finished games at the end of Q1/2014. This being an open alpha, the release date is not set in stone,
though. First we want to engage with the community, to get feedback and to make sure that the game is running stable on all
configurations. We want to release Secrets of Rætikon when it is done, but we need to finance the last stretch of development.
That is the reason why we're launching on Early Access.
NEED A DOWNLOAD KEY?
If you have not got a download
key for the game, now is the time to request one. Just drop me a line and I'll gladly send you one. Feel free to ask any questions
or ask for an interview, too.
Submitted by: E. Thomas
01/06/2014 - Space Farmers now available on Desura
10:16 pm pst
Grab a buddy and get ready to
destroy robots, carry pigs and enter the crazy co-op world of Space Farmers!
Space Farmers Alpha Is Now Available on Desura!
The 2 player sensation, that’s
grown a loyal fan base through appearances at UK gaming festivals, is being released on Desura’s Alpha-Funded scheme.
Which means the rest of the world gets to play and help shape the game.
Hundreds of attendees to Insomnia50 played
the game recently and the response was fantastic. Many even came back later to have another go during the event. Now it’s
time for the rest of the world to play the game!
Players who get the Space Farmers Alpha will be the first to receive
awesome updates to the game as soon as they’re available.
So far just the PC version has been released but
the Mac and Linux builds of this version are coming very soon indeed.
A completely free version of the Alpha has
also been released which is compatible with the full version but contains fewer playable areas.
Space Farmers On
Desura: http://www.desura.com/games/space-farmersGameplay Trailer: http://www.youtube.com/watch?v=AjFw1im3DZgSubmitted by: E. Thomas