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Friday, January 17, 2014

01/17/2014 - Composer Austin Wintory Scores The Banner Saga OST
BAFTA-Winning, Grammy-Nominated Composer Austin Wintory Scores the Long Awaited Video Game The Banner Saga

Wintory became the first Composer in History to be Grammy Nominated for a Video Game Score in the category of “Best Score Soundtrack - Visual Media” with his score to Journey .

(Hollywood, CA) January 16, 2014 — Grammy-nominated, BAFTA-winning composer Austin Wintory scores the highly anticipated video game The Banner Saga for Stoic Studios. Funded by Kickstarter, The Banner Saga is an epic role-playing game inspired by Viking legends. The game features hand-painted landscapes that portray a world eerily suspended in perpetual daylight. Cities and towns begin to crumble into chaos. Heroes abandon their hearths and homes to traverse the snowy countryside, gaining allies along the way to help battle a strange, new threat. With visuals evocative of the golden age of animation, The Banner Saga brings skillfully crafted art, story and strategy to gamers waiting to re-experience classic adventures and tactics.

For The Banner Saga, Wintory created an earthy, multi-layered orchestral score for the single player role-playing tactical game that is currently available on PC and Mac. The score features the Dallas Winds orchestra, recorded in Texas at the Meyerson Symphony Center concert hall, in addition to a trio of famous YouTube soloists: vocalists Malukah and Peter Hollens, and violinist Taylor Davis.

Alex Thomas, a developer of The Banner Saga, originally assumed the score would need to be produced in-house, without employing a freelance composer. Mr. Thomas said. “But when Austin got involved, what had begun as a side note changed to an integral part of the storytelling.” Austin Wintory spent hundreds of hours playing the game as it was being made and learning about the lore and history of its fictional world. “He understands game design, programming and technical implementation, and he makes music that is part of the game instead of sitting on top,” Thomas said. “There aren’t many writers, designers and composers who are able or willing to work at that capacity.”

Last year, Wintory was Grammy nominated for his score for the video game Journey alongside all Oscar-winning film composers: John Williams, Ludovic Bource (The Artist), Hans Zimmer, Trent Reznor and Atticus Ross, and Howard Shore. The Journey score album charted on Billboard higher than any previous video game score in history, and was the #1 soundtrack on iTunes worldwide. Austin Wintory won two British Academy Awards for “Best Original Music” and “Outstanding Achievement in Audio” for Journey, as well as “Best Original Score” at the Spike Video Game Awards. Wintory has conducted the Journey score with orchestras around the world.

Austin Wintory is hailed by The Hollywood Reporter as one of 15 composers “primed to take their place on the A-list.” The 29-year old has already amassed over 300 composing credits including over 40 features, a dozen video games, and numerous concert works. Wintory’s works have been performed by orchestras and chamber ensembles around the US and Europe. His accolades include two BAFTA wins for Journey and the following nominations for flOw: two Hollywood Music in Media Awards for “Best New Composer” and “Best Original Score, Mobile Video Game,” and the Game Audio Network Guild Award for “Rookie of the Year.” flOw was honored at the Smithsonian Museum last spring as part of The Art of Video Games exhibit. His film, A Little Help, starring Jenna Fischer (The Office), won “Best Feature” at several film festivals. Other accolades for Wintory include the Fangoria Chainsaw Award nomination for “Best Original Score” for the Sundance hit Grace, which was also named one of Vision in Sound’s Top Ten Scores. The Sundance Audience Award winner Captain Abu Raed put Wintory on the short list as a contender for the Academy Awards for “Best Original Score.” He was also nominated by the International Film Music Critics Association for “Breakout Composer of the Year.”

Submitted by: E. Thomas

1:57 pm pst          Comments

01/17/2013 - CrossFire Announces E-Sports Initiative
CrossFire Announces E-Sports Initiative

Qualifiers to CrossFire Stars to be hosted through E-Sports Genesis

Toronto, CANADA – January 16, 2014 –
After a successful 2013, SG North (Formally G4Box), publisher of the hit free online FPS CrossFire, have welcomed the New Year by announcing a partnership with competitive gaming organizers E-Sports Genesis. The partnership promises to bring forth tournaments with cash prizes to the CrossFire North America/UK community in 2014, starting with “The ESG Winter Series”. Alongside this announcement was the reveal of the qualifier finals to the official world-wide CrossFire competition, CFS, which had a huge cash prize of $180,000 USD last year. The qualifier will be hosted by ESG and will be broadcasted through their
Twitch TV channel at 8 PM EST on January 18th.

Signups for The ESG Winter Series started on January 6th and will last until January 19th. The tournament will begin on January 20th and features a grand prize of $500 cash. “Competition in CrossFire has always been a focus, partnering with E-Sports Genesis gives us amazing new options to expand the community and it is an important first step for us”, said Christian Brellisford, Associate Producer of CrossFire at SG North. Participation is open to all CrossFire players. Although the cash prize is only available to North American users, E-Sports Genesis assures players that “there are cash prize tournaments for all regions in the works for future tournaments”. Additional prizes include over 150,000 ZP for use in game.

Players can sign up for The ESG Winter Series on The E-Sports Genesis website:
http://esportsgenesis.com. There users will find additional tournament information, including rules, restrictions and scheduled match times.

CrossFire Official Website:
CrossFire Official Facebook: https://www.facebook.com/crossfireonline

Submitted by: E. Thomas

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01/17/2014 - Marvel and Aeria Mobile Launch X-Men Battle of the Atom

New Mobile Game Celebrates 50 Years Worth of X-Men Stories and Characters

SANTA CLARA, Calif. – Jan. 17, 2014
Marvel Entertainment has teamed up with developer Aeria Mobile to launch X-Men: Battle of the Atom for iPhone. Featuring gorgeous original art by Marvel artists and stories adapted by prolific X-Men writer James Asmus, the new free-to-play card battle game (CBG) stars everyone’s favorite Uncanny X-Men in a battle across time and space.

Relive 50 years of X-Men as they call on past and future allies to combat some of the most dangerous villains ever known. Building a roster from a staggering amount of characters including Wolverine, Storm, Iceman, Beast, Kitty Pryde, and many more, players will tackle more than 45 missions and experience upcoming events based on landmark stories like Schism, Messiah Complex, Age of Apocalypse, and of course, Battle of the Atom!

Join 20-player X-Teams to participate in epic 20 vs. 20 battles in real time. Multi-month story arcs will also feature raid events in which these X-Teams can square off against the most iconic and powerful villains in X-Men history, including Magneto, the Hellfire Club, Apocalypse, and Dark Phoenix. The real-time ranking system also stirs up all-out competition as players vie for recognition as the top Super Hero teams. Regular content updates will consistently introduce new characters, stories, and art; giving players an ever-expanding universe in which to play.

“It’s an honor for us to develop a game for such a storied and beloved franchise, one that is a personal favorite of mine,” said Lan Hoang, founder and CEO of Aeria Games. “X-Men: Battle of the Atom captures the amazing artwork and drama of the greatest comic book storylines, bringing them to life with exciting, dynamic battles between dozens of players in real time.”

“With the release of X-Men: Battle of the Atom, Aeria Games has done a tremendous job of celebrating 50 years of X-Men,” said Andreea Enache-Thüne, Senior Vice President, Games and Digital Distribution at Marvel Entertainment. “We’re especially excited that the game will include hundreds of characters who have populated the X-Men universe over the years, spanning limitless timelines and alternate realities. Fans will be hard pressed to think of any characters not in the game – and if the characters are not there now, they likely will be eventually via one of the numerous classic story adaptations in store for players. It’s a great time to be an X-Men fan.”

X-Men: Battle of the Atom is available as a free download for iPhone. For more information, find the game on the
App Store.

About Marvel Entertainment

Marvel Entertainment, LLC, a wholly-owned subsidiary of The Walt Disney Company, is one of the world's most prominent character-based entertainment companies, built on a proven library of more than 8,000 characters featured in a variety of media over seventy years.  Marvel utilizes its character franchises in entertainment, licensing and publishing.  For more information, visit

About Aeria Mobile

Aeria Mobile is a subsidiary of Aeria Games & Entertainment, Inc., focusing on fun and engaging free-to-play multiplayer games for mid- and hard-core mobile gamers. Aeria Mobile delivers games that busy players can enjoy for a few minutes at a time, while also providing high quality, extensive experiences to those who invest significant time playing mobile games. Aeria Mobile is rapidly expanding through both internal development and the acquisition of new titles through strategic global partnerships. Learn more about Aeria Mobile’s current and upcoming mobile and tablet offerings at

Submitted by: E. Thomas

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Thursday, January 16, 2014

01/16/2014 - Unity 4.3 Coming to PlayStation Vita
PlayStation® Vita Unity deployment announced

In March 2013, Unity Technologies announced  a partnership with Sony based on support for every single one of SCE’s PlayStation platforms, in addition to Unity for PlayStation®3.

Today, Unity announced that with Unity 4.3 they are releasing Unity for PlayStation®Vita to the public.

Developers with a licensed developer agreement from SCE for PS Vita will now be able to deploy their game to PS Vita via the Unity engine and make use of platform-specific functionality including:

·Motion sensors
·Front and rear cameras
·Dual analog sticks
·Rear Touch pad

Furthermore, Unity for PS Vita will allow them to integrate the full suite of PSN features into their games, including Trophies, Friends and Matching functionality into your game.

Unity for PS Vita allows developers to develop their game once, without rewriting the code from scratch; simply build and run it on the PS Vita devkit. Not only that, developers can now create both 2D and 3D games with Unity 4.3, animate almost anything with the native animation system Mecanim, and implement awesome graphics. 

Zoink! has just released their new game “Stick It To The Man” developed in Unity for both PS3 and PS Vita. Check out “Stick It To The Man” at 

Submitted by: E. Thomas

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01/16/2014 - Company of Heroes 2 Steam Free Weekend Announced

SEGA® of America Inc. and SEGA Europe Ltd. today announced that its award-winning strategy game Company of Heroes 2 will receive a massive STEAM promotion this weekend, including free offerings for new as well as current players. During the STEAM Free Weekend, prospective new players now have the chance to try out the popular RTS (real time strategy) game by simply hitting “play” in their STEAM library. The entire base game will automatically appear in every user’s library for free between today, January 16, 2014, 10 am PST and Sunday, January 19, 2014, 1PM PST.

During the same period, all paid multiplayer commanders for Company of Heroes 2 will be available for free as well, including for those players participating in the free trial. Additionally, SEGA also announced that Company of Heroes 2 will be seeing a 66% off sales promotion over the weekend, offering the game at $13.59.

For more information, please see
www.companyofheroes.com as well as http://store.steampowered.com/app/231430/?snr=1_7_15__13.

Submitted by: E. Thomas

2:16 pm pst          Comments

01/16/2014 - Peter McConnel Scores Double Fine's Broken Age OST

Original Game Soundtrack Available on Bandcamp January 28

(San Francisco, CA) January 16, 2014 - Award-winning composer Peter McConnell has crafted an original orchestral score for the highly anticipated graphic adventure game Broken Age, created by visionary designer/writer Tim Schafer and Double Fine Productions. McConnell previously composed the acclaimed musical scores for Double Fine's Brutal Legend and Psychonauts as well as several classic adventure game soundtracks for LucasArts including Grim Fandango and Monkey Island

"I've worked with Peter for twenty years now, and have loved every soundtrack he's created, but I have to say that this could possibly be my favorite," said Tim Shafer. "There are several points in this score that make the hair stand up on my neck. Also the hair on my back. And those weird little patches of hair on my upper arms that look like sheriff badges. Anyway, it's an amazing soundtrack."

Fluent in classic film scoring styles ranging from the whimsical to the epic, Peter McConnell's sublime and often playful, narrative-driven score for Broken Age features a variety of colorful acoustic textures including live recordings with the Melbourne Symphony Orchestra and small ensemble performances recorded with wind and string instruments. The official soundtrack will be available on BandCamp.com to coincide with the game's release on January 28. Music samples are now available to preview on

Broken Age tells the story of Vella Tartine and Shay Volta, two teenagers in strangely similar situations but radically different worlds. The player can freely switch between their stories, helping them take control of their own lives and facing the unexpected adventures that follow.

The development of Broken Age began two years ago in a historic, record-breaking Kickstarter campaign-and Act 1 of the game is nearly here, in all its beautiful, 2D, hand-painted glory, with an original orchestral soundtrack by Peter McConnell and an all-star vocal cast starring Elijah Wood, Jack Black, Wil Wheaton, Jennifer Hale, Pendleton Ward, Masasa Moyo, and many more. For more information on Broken Age visit

Peter McConnell has composed award-winning scores in the interactive entertainment industry for nearly two decades. His credits include Broken Age, Plants Vs. Zombies: Garden Warfare, Plants Vs. Zombies 2, Sly Cooper series, Star Wars: The Old Republic, Psychonauts, Brutal Legend, The Sims, Grim Fandango, Full Throttle, Monkey Island series, and many more. McConnell studied music with Ivan Tcherepnin at Harvard University, graduating with High Honors. In addition to being a composer, he has been involved in the technology of music and digital media, and is co-inventor of LucasArts' patented iMUSE interactive music system. For more information on Peter McConnell visit

Submitted by: E. Thomas

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01/16/2014 - Plants VS Zombies Garden Warfare Coming to Xbox Systems February 25th
Plants vs. Zombies™ Garden Warfare is coming to Xbox One, the all-in-one games and entertainment system from Microsoft, and Xbox 360 videogame and entertainment system on February 25 in North America and starting February 27 in Europe.

Plants vs. Zombies Garden Warfare is a 3rd person shooter like no other. It is the only game where you shoot peas from your face, invade the skies as a garlic drone and… get to play as a zombie with a dolphin gun! Crazy Dave also wants you to know that plants will have all-new reinforcements – Ice Pea, Hot Rod Chomper, Future Cactus and Mystic Sunflower - characters outfitted with special abilities, new gameplay mechanics and cool costumes.

More Brainzzzzz… A brand new gameplay developer diary launched today that showcases four-player co-op gameplay mode Garden Ops where the Yeti and Giga-Gargantuar bosses make their debut in Plants vs. Zombies Garden Warfare! In Garden Ops, you play in squads of four working together to defend a garden base until Crazy Dave arrives to extract our heroes. Successfully defend the garden through the 11 zombie waves and earn huge rewards.

One of the most anticipated games of 2014, Plants vs. Zombies Garden Warfare features three distinct modes - two 12v12 competitive multiplayer modes called Garden & Graveyards and Team Vanquish, and the four-player co-operative mode Garden Ops. In Garden & Graveyards, plants must defend their garden bases from zombies attempting to turn them into spooky graveyards. Players can also square off in Team Vanquish as they try to send the other team to the compost pile.

For more information on Plants vs. Zombies Garden Warfare please visit
http://www.popcap.com/plants-vs-zombies-garden-warfare. To join the conversation, visit us on Facebook or follow us on Twitter® and #PvZ.

Plants vs. Zombies is a trademark of Electronic Arts Inc. Xbox One and Xbox 360 is a trademark of Microsoft, Inc.

Submitted by: E. Thomas

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01/16/2014 - Baldur's Gate II Enhanced Edition Out Now for iPad
Baldur's Gate II: Enhanced Edition Out Now for iPad

Finally you can take one of the greatest role-playing games of all time with you wherever you go. Baldur's Gate II: Enhanced Edition is out now on iPad for $14.99, with additional party members and portrait packs available via in-app purchases.

“He who fights with monsters should look to it that he himself does not become a monster... When you gaze long into the abyss, the abyss also gazes into you...” Kidnapped. Imprisoned. Tortured. The wizard Irenicus holds you captive in his stronghold, attempting to strip you of the powers that are your birthright. Can you resist the evil within you, forge a legend of heroic proportions, and ultimately destroy the dark essence that haunts your dreams? Or will you embrace your monstrous nature, carve a swath of destruction across the realms, and ascend to godhood as the new Lord of Murder?

Baldur’s Gate II: Enhanced Edition includes the original Shadows of Amn campaign, as well as the following expansions:

·Throne of Bhaal: Travel to Tethyr in this thrilling conclusion to the Bhaalspawn saga, and delve into the treasure-filled halls of Watcher’s Keep!

·Fist of the Fallen: Help the Sun Soul Monk Rasaad find peace in his quest for vengeance, and determine the fate of a heretical sect.

·Unbound: Join the Blackguard Dorn in carving a swath of destruction across the Realms, as he struggles to appease the increasingly bloody demands of his dark patron.

·A Shadow’s Life: Recruit the mysterious Thief Hexxat and take up her mission of retrieving long lost artifacts from tombs as far away as Zakhara..

·In Defense of the Wild: Protect the innocent and stand with Neera the Wild Mage against a ruthless school of Red Wizards.

·The Black Pits II: Gladiators of Thay: Explore the tactical depth of high-level Dungeons & Dragons combat. Turn your captors against each other while you dodge traps and battle for your life against Demi-Liches, Mind Flayers, and the legendary Githyanki.

·Gallery of Heroes II: Keiren Yanner: Expand your character collection with these six beautifully painted hero portraits from acclaimed artist Keiren Yanner!

·Easy Multiplayer: Baldur's Gate II: Enhanced Edition makes it easy to find, list, and join multiplayer games, even while behind a firewall.
Widescreen and More: Baldur's Gate II: Enhanced Edition features full widescreen support, remastered area artwork from original renders, and a host of other interface and gameplay improvements.  

Submitted by: E. Thomas

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Wednesday, January 15, 2014

01/15/2014 - Age of Zombies Now Available on PlayStation Vita
Age of Zombies launches worldwide for PS Vita!

Age of Zombies is a PS Vita adaptation of the acclaimed mobile hit by Halfbrick (Fruit Ninja, Jetpack Joyride). Prepare to come out guns blazing in this frantic twin-stick shooter where players take on the role of Barry Steakfries, part 80s action hero and part time-travel extraordinaire. Our wisecracking badass wants nothing more than to stop the evil Professor Brains in his tracks and save the world in time to enjoy his hearty breakfast.

Shoot up zombie ninjas, mummies, cavemen and all manner of historical undead (including the legendary Zombie T-Rex) while fighting through time to halt the zombie apocalypse.

The main story takes players through many levels filled with new weapons and explosives, while Barry dispenses his cheesy one-liners in the midst of battle. The most hardened Age of Zombies players can then try their skills in Survival mode, racking up higher scores with bigger kill chains.

The extremely powerful PS Vita hardware enables players to enjoy the zombie-blasting action with its crisp cartoon art style in silky smooth 60 FPS.

Age of Zombies for PS Vita is the definitive version of the Halfbrick classic, remastered and redefined in its first ever truly dual-stick debut!

The game is rated T for Teen/PEGI 16 and retails for US$4.99 and 4.99 €.

Submitted by: E. Thomas

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01/15/2014 - Vapor Traile Bundle from Indie Royal Now Available
The Vapor Trail Bundle from Indie Royale is live!

The Vapor Trail Bundle is out! The latest collection of Indie Royale games is now live. This week’s bundle features six great indie titles. 

PixelJunkTM Shooter, Gun Monkeys, Megabyte Punch, Stronghold HD, Ride 'em Low and Hexcells are in this week's bundle. All the games are available for Windows via Steam & Desura except Hexcells which is in Steam Greenlight. Four of the games are on Mac and three are also on Linux.

The bonus target is  $7 to get all the games plus the Goldbach Conjecture 23 track chiptune album  Brian Peters (available in FLAC and MP3).

There is a
Daily Royale deal for 4 player co-op retro arcade-action RPG Wanderlust: Rebirth at 70% off running right now.

You can find more information on this Indie Royale bundle, including real-time statistics and its current price, on its
official website or via Indie Royale’s Facebook, Google+ and Twitter pages.

The full announcement and trailer can be found at 

Submitted by: E. Thomas

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01/15/2014 - Realms of Arkania Now Available on Steam
Realms of Arkania – the classic series now available on Steam
Munich, January 16th 2013; UIG Entertainment is proud to present the „Realms of Arkania“ Classic Series for download on Steam:

Get one of the most exciting role-playing-series of gaming history now and travel back to the 90s where the „Realms of Arkania“ Trilogy entered the gaming market and the gamers hearts!

About UIG Entertainment;

UIG was set up in 2005 by Managing Director Christoph Bayer and acts as an independent distributor and publisher in the international gaming market. Successful brands including the "Giant" brand, the Role-Playing Company, supported by high-quality developments and  a wide selection of “simulator titles“ are published and marketed throughout the worldwide market. The extensive product catalog is completed by casual games the label “Red Rocks“.

UIG is always searching for new business opportunities and products for worldwide distribution on all platforms. For more information, visit
Submitted by: E. Thomas

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Tuesday, January 14, 2014

01/14/2014 - Activision Announces Call of Duty Ghosts Onslaught DLC

Launching First, Exclusively on Xbox Live on 28th January Onslaught Will Feature Four New Multiplayer Maps, the All-New “Maverick” Dual-Purpose Weapon and “Episode 1: Nightfall,” the First Instalment in Call of Duty: Ghosts Extinction’s Four-Part Episodic Storyline

Fans Can Purchase Onslaught Individually, or as Part of the
Call of Duty: Ghosts DLC Season Pass Discounted* Bundle

London, UK – 13th January, 2014 – Gamers mark your calendars as the first of four massive Downloadable Content (DLC) Pack offerings for Call of Duty: Ghosts, the #1 most played multiplayer title currently for Xbox 360 on Xbox Live online entertainment network from Microsoft, is on the way with Call of Duty: Ghosts Onslaught.  Set to launch on 28th January first, exclusively on Xbox Live for both Xbox One, the all-in-one games and entertainment system from Microsoft and the Xbox 360 games and entertainment system from Microsoft, Onslaught debuts four unique multiplayer maps, each with their own distinct environments, small to medium scale and varied gameplay, as well as the all-new “Maverick” dual-purpose Assault Rifle/Sniper Rifle. Anchoring Call of Duty: Ghosts Onslaught is “Episode 1: Nightfall,” the first instalment in Extinction’s four-part episodic narrative that delves deeper into the storyline and features new characters, a new weapon and new alien species including a towering, three-story tall alien enemy.

Onslaught is also included as part of the Call of Duty: Ghosts DLC Season Pass, which gives fans access to four epic Call of Duty: Ghosts DLC Packs** planned to release in 2014 – Onslaught, Devastation, Invasion and Nemesis. Additionally, Call of Duty Ghosts DLC Season Pass holders get instant access to the downloadable multiplayer map, “Free Fall,” as well as the Team Leader Digital Pack, which comes with a unique multiplayer character head, weapon camo, reticle, player patch, player card and player background.

"We know our fans have an appetite for new gameplay content all year long and the team here is committed to delivering a full season’s worth of amazing new maps, weapons and more, starting with Onslaught in January,” said Mark Rubin, Executive Producer at Infinity Ward. "This year will see an assortment of content for players to dig into, with new, uniquely themed maps, new multiplayer weapons and an episodic Extinction story arc that introduces new characters, new locations and new weapons as they try to uncover the genesis of the aliens’ existence.”

Call of Duty: Ghosts Onslaught will deliver the fast-paced multiplayer experience fans love, with four classically designed Call of Duty® multiplayer maps, each with their own distinct environments, small to medium scale and varying gameplay. The first map, “Fog,” is a small to medium sized map set alongside the banks of a murky lake. Every area within “Fog” is a chilling homage to classic horror films, from an eerie campsite, flickering TVs, torture chamber and seemingly abandoned structures as players try to unlock the map’s dark secret.  If a player happens to find and complete a specific Field Order, they become the embodiment of evil and don the persona of one of cinema’s most iconic horror characters, Michael Myers.  Additionally, the entire soundscape changes to the eerily familiar Halloween Theme music so other players know to run for their lives.  Next is “BayView,” a close-quarters map set on a coastal Californian boardwalk packed with seaside gift stores and an aquarium, offering players fast-paced run-and-gun matches. Players must also be wary of the deadly artillery strike enemies can call-in from a Naval Destroyer anchored just offshore.

The third map “Containment,” transports players to a war-torn Mexican village, where the battle rages along both banks of the dried out riverbed.  The action in this compact map centres on the remains of a small bridge holding a hi-jacked truck filled with leaking radioactive material. Surrounded by a myriad of abandoned bars, cafes, a church and a pool hall, “Containment” also features elevated rooftop vantage points for players who prefer longer-range engagements. Onslaught’s fourth map “Ignition,” launches players into an aging Florida space launch facility. Inspired by “Scrapyard” the fan-favourite multiplayer map from Call of Duty®: Modern Warfare® 2, reimagined with dynamic gameplay elements – “Ignition” packs plenty of action both above and below ground amongst abandoned warehouses, flame trenches and a massive transport crawler. As if rockets crash-landing into the map weren’t enough, the close-quarters combat is further complicated via two separate rocket test engines sites that opposing forces can trigger, sending massive fireballs into the already intense firefights and the failed launch of a massive rocket has a dramatic effect on the combat.

Call of Duty: Ghosts Onslaught also arms players with a deadly new addition to the Call of Duty: Ghosts’ weapons arsenal with the “Maverick,” a dual-purpose Assault Rifle or Sniper Rifle that players can choose how to use depending on their tactical needs – a first for Call of Duty.  Outfitted with a lightweight wood stock this weapon can be selected in either the Assault or the Sniper Rifle class.  As an Assault Rifle the weapon’s fire rate becomes fully-automatic with high damage at a decent range and as a Sniper Rifle the “Maverick” sports an advanced scope and a semi-auto rate of fire.

Included in Call of Duty: Ghosts’ initial DLC Pack is the first instalment in Extinction’s four-part episodic narrative, “Episode 1: Nightfall.” Introducing a narrative driven by two new characters and featuring two all-new alien species and an exclusive weapon, “Episode 1: Nightfall” is a fast and frenetic, action-packed continuation of the original Extinction experience in Call of Duty: Ghosts. Set in a remote facility hidden deep within the Alaskan wilderness, the shadowy Nightfall Program has been researching the origins of the newly revealed alien threat. A small recon team of elite soldiers must infiltrate the site to retrieve intel and exterminate the hordes of savage creatures and along the way uncover a three-story tall terror unlike anything they’ve faced before.

From Activision Publishing, Inc., a wholly owned subsidiary of Activision Blizzard, Inc. (Nasdaq: 
ATVI), Call of Duty: Ghosts is rated PEGI 18.  Call of Duty: Ghosts Onslaught is created by Infinity Ward, with additional development by Neversoft.  For more information, please visit  www.callofduty.com/ghostswww.facebook.com/CODGhosts, or follow on Twitter  @InfinityWard.

Submitted by: E. Thomas

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01/14/2014 - 2K and Turtle Rock Studios Announce Evolve
2K and Turtle Rock Studios Announce EvolveTM

Upcoming shooter from the creators of Left 4 Dead to offer evolution of multiplayer gaming

Join the conversation on Twitter using the hash tag

Windsor, UK – January 14, 2014 – 2K and Turtle Rock Studios, creators of the cooperative shooter classic Left 4 Dead, today officially announced Evolve™, an all-new multiplayer shooter experience. Evolve will be available this autumn for Xbox One, the all-in-one games and entertainment system from Microsoft, PlayStation®4 computer entertainment system, and Windows PC.

Evolve expertly blends cooperative and competitive multiplayer experiences as a team of four hunters face off against a single, player-controlled monster. Set on an alien planet in the distant future, gamers hunt their prey in adrenaline-pumping 4V1 matches. Players experience Evolve as a first-person shooter when playing cooperatively as the four hunters, while they control the monster in the third-person perspective, providing a gameplay experience unique to Evolve.

“Our philosophy is to build incredibly fun game experiences that we can’t find anywhere else,” said Chris Ashton, co-founder and design director at Turtle Rock Studios. “Evolve’s co-op vs. lone wolf formula has created some of the most intense multiplayer matches we’ve ever experienced.”

Evolve will be a generation-defining multiplayer experience,” said Christoph Hartmann, president of 2K. “As our first new IP for next-gen systems, 2K is working with Turtle Rock Studios to deliver a game that’s instantly entertaining and impossible to put down.”

Evolve is available for pre-order beginning today at participating retailers. Those who pre-order the game from participating retailers will be rewarded with the Monster Expansion Pack, which includes the Savage Goliath skin at launch and a new monster character as soon as it becomes available after Evolve is released. To see a list of retailers that you can pre-order Evolve from now, please visit

Evolve will be available in autumn 2014 for Xbox One, PlayStation®4 system and PC. Evolve is not yet rated by the PEGI. For more information on Evolve, follow us on
Twitter, become a fan on Facebook, subscribe on YouTube and visit www.evolvegame.com.

Submitted by: E. Thomas

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01/14/2014 - Insurgency Early Access Launchs January 22nd on Steam

Denver, CO — January 13, 2014 — Gamers seeking a fresh adrenaline rush to the first-person shooter genre should prepare themselves for the upcoming deployment of INSURGENCY. Following a successful nine-month Early Access campaign on Steam, the game is now ready to be played by a larger scale audience. The official launch will be on January 22, and celebrated by a live stream broadcast on Twitch.

Watch the new INSURGENCY pre-launch teaser trailer HERE

While this marks the end of the Beta phase for INSURGENCY, this does not mark the end of development by indie studio New World Interactive (NWI). Future updates and DLC are provided to anyone who purchased the game as NWI continues to polish and build content on top of the game’s foundation.

“We’ve gained tremendous feedback from our community during early access, and in the process have grown accustomed to providing frequent updates to the game based on user experience,” said Jeremy Blum, founder and game director of New World Interactive. Blum was instrumental in the success of the award-winning mods Red Orchestra and Insurgency: Modern Infantry Combat.

This hardcore multiplayer experience deploys players into a squad-based shooter reliant upon strategic teamwork to gain victory in close-quarters combat. In an FPS market packed with blockbuster titles, INSURGENCY distills the genre down to its essence. Gamers must hone their skills to master the robust, high-quality gun mechanics, while coordinating suspenseful attacks upon their enemy.

“Insurgency is an evolution from the original mod experience, to finish what we started,” said designer Andrew Spearin, who co-founded Insurgency: Modern Infantry Combat. “We have created an experience gamers can’t find with any other game. It’s a gritty representation of contemporary conflict, where every life and bullet counts. To win, the difference factor typically comes down to the team with the most communication and superior tactics, not just who has the twitchiest mouse.”

Built on Valve’s Source Engine, INSURGENCY supports up to 32-person multiplayer and 6-player cooperative, and showcases a training level to ease the learning curve for newcomers. The game is built for Windows®PC and Mac OS X and is in development for Linux. 
More on INSURGENCY can be found on New World Interactive’s website
www.playinsurgency.com. “Like” the game on Facebook and watch it on Twitch.

Submitted by: E. Thomas

8:04 am pst          Comments

01/14/2014 - Guild Wars 2 Begins Origin of Madness Events
Events to Rock Guild Wars® 2 to the Core Begin with ‘Origins of Madness’
Teaser Trailer for the First Release of 2014 Unveils Huge New Threats and a Tyria Soon Terrorized by Scarlet Briar
BRIGHTON, UK – 14 January, 2014: NCSOFT and ArenaNet, publisher and developer of the acclaimed Guild Wars franchise, has just given gamers around the world their first taste of where the living world of Tyria is headed in 2014. In a teaser for “Origins of Madness, the year’s first release coming  21st January,  the game makers offer a glimpse of  incredible new adversaries and the beginning of an epic end to a storyline that began more than a year ago.

Beginning with “Origins of Madness”, Guild Wars 2 players will once again find themselves pitted against the forces of arch-villain Scarlet Briar. The sinister sylvari engineer has worked behind the scenes throughout 2013, wreaking havoc through her minions and clockwork creations. Her exact motivations remain a mystery, for now.

As players will see in the “Origins of Madness” teaser video, Scarlet will unleash a brand-new mechanical monstrosity on the living world of Tyria: the Twisted Marionette!  A gigantic robotic weapon of mass destruction, the Twisted Marionette can only be stopped by a concerted effort on the part of players.

That’s not the only threat awaiting players, as the teaser video reveals. Scarlet’s machinations have unearthed something ancient and angry in Bloodtide Coast. The Great Jungle Wurm is a huge multi-headed creature so powerful that only an army of players can challenge it.

Guild Wars2 is a visually stunning MMO that offers players the epic grandeur of a massive role playing environment combined with innovative combat mechanics, dynamic events, and customised personal storytelling.  Building on the success of Guild Wars, NCSOFT and game developer ArenaNet™ have created an MMO that lets gamers play the way they want, while at the same time retaining the no-subscription-fee business model that made the original Guild Wars so popular.

For more details on Guild Wars 2 and the living world releases, visit

Submitted by: E. Thomas

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01/14/2014 - OlliOlli is officially coming to PlayStation Vita
OlliOlli is officially rolling its way onto PlayStation Vita!

North and South American PSN Release 21st January 2014 European PSN Release 22nd January 2014

Just don’t slam on your face*   

OlliOlli is a 2d skateboarding game that mixes addictive one-life gameplay with over 120 tricks and grinds with 100 deviously crafted levels & 250 challenges across four gameplay modes.


OlliOlli rewards the most skilful and riskiest of players, always tempting you to go for that massive 360 Inward Heelflip and ludicrous chain of combos. Leaving you to time your landing to perfection - or risk losing your score!

The whole game is hand-drawn in pixelly loveliness, which is no mean feat considering the number of tricks, grinds, slams and stages.

"At PlayStation, we're delighted to be working with the talented Roll7 to bring the savagely addictive genius of OlliOlli to the PS Vita" said Shahid Ahmad, Senior Business Development Manager, Sony Computer Entertainment Europe (SCEE). "We loved OlliOlli from the first prototype and can't wait for PlayStation fans to play this beautifully crafted game on their PS Vitas"


• Perfect landing and grind mechanic that rewards players for timing tricks to perfection
• Battle online for the number 1 spot on EVERY mode
• Five different stages, each with their own unique levels and obstacles
• 120 tricks and grinds
• 250 challenges
• Sick hand-picked soundtrack including the Qemists, Dorian Concept and Flako
• Four gameplay modes

Career Mode:
• 50 levels filled with skill, score, combo and trick challenges
• 5 Challenges per level
• Amateur and Pro levels, complete Amateur challenges to Unlock Pro levels
• Unlock 'Spots' by completing any level

Spots Mode:
• 50 spots, each built with one massive combo opportunity
• Challenge the world to the best score on the Spots you've discovered in career mode 
• Get the highest score and become the King of the Spot

Daily Grind:
• Each day there’s a new Spot to challenge the world at
• Each Daily Grind Spot is only open for 24 Hours!
• Practice the spot as many times as you want but you only get one chance to set your score… Go big, but don’t slam on your face!

RAD Mode:
• Complete all 250 challenges and RAD Mode awaits you
• Anything other than a Perfect Grind and a Perfect landing will end in a slam!

OlliOlli is developed and self-published by Roll7 and will be available for digital download exclusively on PlayStation Vita. North and South American Release 21st January 2014. European Release 22nd January 2014.
For more information please contact Cosmocover.

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*You will slam on your face.

Submitted by: E. Thomas

7:54 am pst          Comments

Monday, January 13, 2014

01/13/2014 - Dig-It! Games Announces Winner of Mayan Mysteries Character Contest
Dig-It! Games Announces Winner of Mayan Mysteries Character Drawing Contest

Winning Sketch Earned 46 Percent of 1,587 Total Votes from Public

Bethesda, MD (PRWEB) January 09, 2014
Dig-It! Games, an independent developer of educational interactive games founded by a former archaeologist and middle school teacher, today announced the grand prize winner of its Mayan Mysteries Character Drawing Contest.

The winner, representing the top character sketch submission from dozens of entries from across the United States, was chosen by more than 1,500 votes submitted by the general public on Dig-It! Games Facebook page,

Congratulations to Michaela of West Valley City, Utah. Michaela created the original character, Anna, who specializes in deciphering codes and identifying artifacts.

“We are thrilled for Michaela who demonstrated fantastic creativity when designing her character sketch along with a very thoughtful back story,” said Suzi Wilczynski, president and founder of Dig-It! Games. “Michaela’s character, Anna, will make a great addition to Mayan Mysteries’ Team Q. Stay tuned to see what their journey will teach them in the next edition of the educational game coming in February!”

In addition to having her character sketch featured as an animated character in the latest edition of Mayan Mysteries, Michaela will receive a 16GB iPad 2 with Wi-Fi and a free Single-User online license of the new Mayan Mysteries edition. She will also be added to the game’s credits, and will be featured as the Timeline graphic for the Dig-It! Games Facebook page for one week.

“I an really happy, excited, and relieved that I won! I am excited that people will be able to see my character in the game,” said Michaela. “I am so excited that I get an iPad and that I can do things on it for school. I will get apps for studying and learning new things.”

The two finalists, Yahaira and Amber, who earned more than 800 total public votes, will also be rewarded for their hard work and creativity in entering the contest, receiving a free Single-User online license of the new Mayan Mysteries edition and a 16GB iPod Touch.

“On behalf of the entire judging panel, comprised of Mayan Mysteries developers, designers, and artists, we’d like to genuinely thank Michaela, Yahaira, and Amber, and all of the other participants who submitted such creative and imaginative entries to the contest,” said Wilczynski.

Mayan Mysteries, first introduced in October 2012, is a one-of-a-kind puzzle-based game that takes kids on an exciting journey through history to learn about the ancient Maya civilization. Players are turned into archaeologists as they embark upon an expedition with “Team Q” and gather clues hidden across ancient sites in order to catch the secretive thief, Ladrone. The new character will join the adventure as an archaeological assistant, excited to learn about the Maya culture and willing to get their hands dirty.

About Dig-It! Games© 
Dig-It! Games is an independent game developer dedicated to encouraging kids to explore the world around them. The company designs and develops age-appropriate games specifically for the important middle school demographic to ensure engaging and educational experiences for children in grades 5 and above. At Dig-It! Games, we know that fun and learning can, and should, go hand in hand.

To learn more about Dig-It! Games, please visit 

Submitted by: E. Thomas

2:47 pm pst          Comments

01/13/2014 - CID The Dummy lands on MAC and LINUX
CID THE DUMMY for MAC and LINUX available on Steam

Twelve Games, the International Game Development studio is pleased to announce the release of the MAC and LINUX versions of CID THE DUMMY on Steam. Utilizing the cutting-edge porting capabilities of CodeWeavers, CID THE DUMMY’s new Mac and Linux versions will expand the availability of this innovative title to a wider gaming audience.

CID THE DUMMY is a playable action/platform game starring CID, a crash test dummy whose goal is rescuing the beautiful daughter of his inventor. In the process, CID has to navigate a fast-changing world, and fight a variety of foes. Filled with an amusing blend of action and puzzle-filled game play, CID THE DUMMY blends classic platform elements such as timed jumps, collecting pick-ups, defeating enemies, and challenging boss battles with more cerebral elements such as puzzles, clever weapon use and route finding.

“We’re very excited that CID will be able to entertain Mac and Linux gamers now,” Twelve Games CEO, Giuseppe Crugliano. “We know that the Mac and Linux game markets are expanding, particularly with Valve’s rolling out many of its own titles for those two platforms. CodeWeavers was able to get us to that space quickly and easily, and we’re very pleased to be in this new market.”
While CID THE DUMMY is an action game, with a sophisticated fighting system, it’s still friendly. There’s a minimum of gore, and a maximum of fun, with lots of electrifying elements, humor, and addictive gameplay. The game’s sophisticated fighting system presents hysterical confrontations, but ironically enemies die with no gore!
“We’re amused at the irony that our platform game is now truly multi-platform,” said Crugliano, “CID can now compete on any operating system, and we’re certain that he’ll be able to prevail in any situation!”

Submitted by: E. Thomas

1:49 pm pst          Comments

01/13/2014 - Monster Warlord reaches 10 Million Installs
Infographic: Monster Warlord rings in 2014 with 10 million installs

LOS ANGELES, CA- January 10, 2013- GAMEVIL has today announced that social network RPG  Monster Warlord passed 10M installs worldwide. The news comes shortly after GAMEVIL’s acquisition of the game’s developing studio, Everple.

Since first launching more than 18 months ago, Monster Warlord has become a global hit, ranking top-10, top-grossing overall in 29 countries' Google Play and 23 countries' App Store. The game’s success is attributed to live services and events, with support across 11 different languages: English, Korean, Simplified Chinese, Traditional Chinese, Japanese, Spanish, Portuguese, German, French, Russian, and Indonesian. 

Through GAMEVIL’s global services,  Monster Warlord recorded more than 2 billion KRW ($1.9 million USD) in sales last month.

With hundreds of different monsters to collect,  Monster Warlord provides the "collect them all" experience on mobile for users around the world. By questing and upgrading monsters in endless combinations, players can build the ultimate team of rare and powerful monsters. Players can then put their lineups to the test by facing World Bosses, conquering Dungeons, and battling others in Global PvP.

Players are invited to join the community at 

Monster Warlord is available for free on Google Play for Android devices and on App Store for iPhone, iPad and iPod touch.


GAMEVIL®, with over 330 million game downloads and experience publishing hundreds of games on multiple platforms, is one of the most active and innovative mobile game companies in the world. Established in 2000 and with offices in Los Angeles, Tokyo, Beijing and Seoul, GAMEVIL is an experienced global mobile game publisher working with more than 70 top studios around the world.

With deep industry and regional knowledge, GAMEVIL has been able to craft numerous award winners through a diverse portfolio of games. Backed by unparalleled expertise in mobile, GAMEVIL continues to lead the sector with a commitment in establishing mobile gaming as a way of life.

GAMEVIL is currently listed on the KOSDAQ Market (Ticker: 063080, Bloomberg: 063080:KS, Reuters: 063080.KQ)

Follow the Twitter feeds at 
http://www.twitter.com/gamevil and Facebook Pages at  http://www.facebook.com/gamevil

Submitted by: E. Thomas

1:47 pm pst          Comments

01/13/2014 - Puzzle game ZEZ arrives on iOS Platforms.
ZEZ - 60 second puzzle action comes to iOS

January 13 2014. Porto, Portugal - ARTBIT STUDIOS are happy to announce the release of the iOS exclusive ZEZ, available for free on the App Store for all iOS 6+ devices.

ZEZ is a 60 second puzzle action game designed for quick and intense play sessions.

Playing is simple: you line up same colored robots, smash them and rise as high as you can until the time runs out. Collect parts to unlock awesome features and new rocket fists for Zez.

-Innovative combination of cartoon and vector graphics.
-Easy to learn, impossible to master gameplay.
-Exclusive soundtrack.
-Character customizations.

ZEZ was 16 months in development by a team of two people focused on delivering the ultimate casual game with enough depth too keep hardcore players hooked. The time may be limited, but there’s no limit to how high you can reach and how fast you can play.

The well-known match 3 gameplay mechanics are paired with action elements to create an exciting, unique and fresh new experience.

Smash robots, make combos, unlock Frenzy mode and reach insane new heights!

It’s easy. You have 60 seconds.

ARTBIT STUDIOS has released three games on the Android platform since 2011 as a one man company in Porto, including the Play Store featured Shane Reaction. ZEZ marks our entrance in the iOS platform and our first game as a team of two.


Submitted by: E. Thomas

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01/13/2014 - Six PS One Classics coming to PSN
MonkeyPaw Games to Start 2014 with a Retro Rush

Six PSone® import games to arrive between January and February

Hokkaido, Japan - January 13th, 2014 - The start to the New Year signals bright horizons. For MonkeyPaw Games, Inc. the start to 2014 will bring six new Japanese import titles to the PlayStation®Network Store. This rapid-fire release campaign, dubbed “Retro Rush” will deliver some hidden gems along with the much-anticipated sequel to Tomba, Tomba! 2.

Starting January 14, 2014, MonkeyPaw Games will be releasing one PSone® import game a week, for six weeks. The Retro Rush titles are some of the most exciting games MonkeyPaw has uncovered to date and run the gamut of genres including Fighting, Action, Platforming and Fire Fighting RPG. 

The Retro Rush culminates in the release of one of the most requested, most anticipated, and most pink-haired of PSone® classics - Tomba! 2: The Evil Swine Return. 

For the full schedule of Retro Rush events, check out the release list below: 

● Jan. 14 - Double Dragon

● Jan. 21 - Lucifer Ring

● Jan. 28 - The Firemen 2: Pete and Danny

● Feb. 4 - Hyper Crazy Climber

● Feb 11 - Wolf Fang

● Feb 18 - Tomba! 2: The Evil Swine Return

More information about each individual game will arrive weekly and all of the Retro Rush titles will appear via the PlayStation®Network for the PlayStation®3, PSP® and PlayStation®Vita. All titles will retail for $5.99, except Tomba! 2, retailing for $9.99.

Stay tuned for more information from MonkeyPaw Games in 2014. 

Submitted by: E. Thomas

1:40 pm pst          Comments

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