Friday, April 3, 2015
04/03/2015 - Bloodborne Original Soundtrack Released by Sumthing Else Music Works
1:20 am pdt
Soundtrack CD and Sumthing.com Digital Album Available April 21
BLOODBORNETM ORIGINAL SOUNDTRACK
TO BE RELEASED BY SUMTHING ELSE MUSIC WORKS
New York - Sumthing Else Music Works and Sony Computer Entertainment America will release the Bloodborne™
Original Soundtrack as a CD album on April 21. Bloodborne™ is the latest action RPG from renowned
Japanese developer FromSoftware, makers of the hit Dark Souls series, available exclusively on the PlayStation®4
system. The Bloodborne Original Soundtrack will be released to North American and European retail outlets through
Sumthing Else Music Works, and for digital download from Sumthing.com.
Face your fears as you search for answers in the ancient city
of Yharnam, now cursed with a strange endemic illness spreading through the streets like wildfire. Danger, death and madness
lurk around every corner of this dark and horrific world, and you must discover its darkest secrets in order to survive.
Showcasing 21 tracks from the music score, the Bloodborne™ Original Soundtrack CD features nearly 70
minutes of hauntingly beautiful music performed by a 65-piece orchestra, a 32-piece choir, and multiple vocal and instrumental
soloists. Recorded in London at Abbey Road and Air Studios, the score is composed by an all-star team of FromSoftware composers
featuring Yuka Kitamura (Dark Souls II), Tsukasa Saitoh and Nobuyoshi Suzuki as well as guest composers including
Ryan Amon (Elysium) and Michael Wandmacher (Twisted Metal). The resulting musical collaboration transports
listeners to a world of dread, beauty, and despair with every note, every beat of the drum, and every vocalization.
Watch 'The Music of Bloodborne' behind the scenes video featuring "Cleric Beast" composed by Tsukasa
Saitoh: https://www.youtube.com/watch?v=NHIkUzmNmc0 .
For more information about Bloodborne,
visit http://www.playstation.com/en-us/games/bloodborne-ps4/ .
For more information on Sumthing Else Music Works and its complete
catalog of video game soundtracks, visit www.sumthing.com , like us at Facebook.com/SumthingElseMusicWorks and follow us on Twitter @SumthingDigital.
About SUMTHING ELSE MUSIC WORKS
its creation in the late 1990s by the world-renowned songwriter, musician and record producer, Nile Rodgers, Sumthing Else
Music Works has become the acknowledged industry leader in licensing and distributing video game soundtracks. Possessing full
in-house services worldwide, from retail marketing and sales through physical and digital distribution, Sumthing is partnered
with the world's leading video game developers and publishers including BioWare, Bungie, Capcom, Crystal Dynamics, Crytek,
Deep Silver, Eidos-Montreal, Epic Games, Gearbox Software, Konami, Microsoft, Sega, Sony and Square-Enix. Their catalog of
titles includes the best-selling video game soundtrack of all time, Halo 2: Volume One, as well as award-winning
and critically acclaimed titles including: Bloodborne, The Vanishing of Ethan Carter, Fantasia: Music
Evolved, Borderlands: The Pre-Sequel, Infamous: Second Son, Castlevania: Lords of Shadow 2,
Dead Rising 3, Castlevania: Lords of Shadow, Company of Heroes 2, Tomb Raider, Metal
Gear Rising: Revengeance, Dragon's Dogma, Jet Set Radio, Journey, Borderlands 2,
Darksiders II, Deus Ex: Human Revolution, Gears of War 3, Warhammer 40,000: Space Marine,
Alan Wake, Halo: Reach, Fable III, God of War III, Uncharted 2, Halo 3: ODST,
Dark Void, Borderlands, InFamous, Resident Evil 5, Street Fighter IV, Halo
Wars, Halo Trilogy, Gears of War 2, Fable II, Crysis, Advent Rising, Fable,
Gears of War, Halo: Combat Evolved, Halo 2 Volume Two, Halo 3, Hitman: Blood Money,
Hitman: Contracts, Jade Empire, Kameo: Elements of Power, Mass Effect, Red Steel,
Freedom Fighters and many others. Sumthing Else Music Works and Sumthing Distribution logos are copyright of their
respective companies. All other trademarks are the property of their respective owners.
Submitted by: E. Thomas
Thursday, April 2, 2015
04/02/2014 - Square Enix Collective Opens Projects Investments
11:44 pm pdt
SQUARE ENIX COLLECTIVE
OPENS PROJECTS INVESTMENTS
LONDON, April 2, 2015: Today we’re announcing an update to the Collective
indie support platform - following feedback from the development community, we’re now open to make direct investment
into some projects.
The arrangement will enable developers interested in funding to pitch directly to the Collective
team as an alternative to support via crowdfunding (which we will continue to offer in parallel).
one of the primary aims for Collective at launch was to build relationships with indie teams working on a variety of deep
PC gaming experiences – and now we want to expand that to mobile and digital console projects too.
“Since launching a year ago we’ve met some great teams with projects that they didn’t want to take
to crowdfunding, and where an investment of up to $250,000 would have really helped them get to launch in the best shape,”
said the platform’s creator and project lead Phil Elliott. “So we’ll be exploring options
with teams over the course of the year as we continue to look for new ways to support new talent coming into the industry.”
Since launch, we’ve published around 40 pitches on the Collective feedback platform for the community to feedback
on; while we’ve also helped teams to raise over $300,000 via Kickstarter plus benefit from some great internal development
“One of the nice side effects for Collective has been connecting people from our own Western
studios who love the idea of supporting indie teams around the world – and that sharing of experience is definitely
something we want to continue to enable.”
The Collective team will be on the road at a range of developer
events in the coming months, so if you want to meet up and discuss possible investments, or anything else to do with the platform,
then get in touch: email@example.com .
Confirmed events so far
include Reboot Develop (Croatia, April), Nordic Game (Sweden, May), Develop
Meanwhile, following on from the recent announcement that pitches on selected Eidos IP can now be submitted,
we can announce the deadline for those submission is May 31, 2015. After that time, we’ll evaluate
all submissions and announce next steps.
Square Enix Collective is a platform that aims to help independent
developers find an audience for their projects, by enabling them to tap into our community and media resources. Projects which
gamers support through the initial Feedback phase may be offered continued support through crowdfunding too; but developers
are free to choose whether to accept, and always retain IP and complete creative control over their projects.
For more information on Square Enix Collective, or if you wish to talk to any of the developers featured on the Feedback
platform or supported through funding, please contact your local PR rep or directly via Phil Elliott: firstname.lastname@example.orgSquare Enix Collective website:
collective.square-enix.comFollow @SQEX Collective on Twitter®:
twitter.com/sqexcollectiveSubmitted by: E. Thomas
Wednesday, April 1, 2015
04/01/2015 - Pre-Alpha Demo for XO Debuts at Portland Science Museum
7:13 pm pdt
Pre-alpha demo for sci-fi
RTS game XO debuts at Oregon Science Museum
Studios (a Portland based indie game company) could not have found a better location to showcase their first video game, XO.
The team set up their demo at the Oregon Museum of Science and Industry's monthly adults-only “After Dark” event,
and turned the controls over to the public for the first time. XO is currently 13 weeks into development, and they plan on
releasing the game later in 2015.
“When I heard OMSI was looking for local game-makers, I knew we had to
be there,” said Corey Warning, one member of Jumpdrive Studio's small team. “Having people come play our space
game at the science center... it's kind of perfect.”
Jumpdrive Studios is making an effort to be at as many
local and national video game events as possible. Not just to raise awareness for their game, but also to gain feedback from
players of all backgrounds. They frequent meet-ups hosted by Portland Indie Game Squad (more commonly known as PIGSquad) which
is a community of local game-makers that get together several times a month. XO was representing PIGSquad at After Dark, along
with a handful of other locally made games.
“It's been a stressful couple of weeks,” recalls Warning.
“It's not like we just showed up with whatever we had ready at the moment, we've been planning for this for weeks. We
spent a lot of time thinking about how people would react to playing the game – what if they didn't understand it, or
what if people walked by without even playing? We got this double TV rack that we can push about 9 feet in the air so that
no matter how packed the room got, everyone would be able to see us. I made a gameplay trailer that played on a loop on one
of the screens, and we printed a bunch of pins and stickers so everyone would have something to take home to remember XO.
We really went all out!”
"It's amazing to see where the local indie development community has come from
and where it's going. I'm really pleased with how much PIGSquad has been able to support teams like Jumpdrive and how community
members' games are becoming so highly polished and professional as a result," stated Will Lewis, who started PIGSquad
4 years ago.
“OMSI After Dark: Mind Games was our highest attended event in almost a year.” said OMSI
event planner Sonali Shivdasani, “We were fortunate to have had a variety of local companies in attendance to show off
their work which allowed guests to enjoy a diverse range of games to challenge their skills. Gaming events are always popular
here, and we will definitely do more in the future. We couldn’t have such successful events without the participation
of organizations like XO and PIGSquad, and we appreciate their eagerness to show off their products at OMSI.” The event
reached maximum capacity in the first 2 hours, with over 2,100 patrons in attendance.
Warning describes XO as a
sci-fi game where you command a rag-tag fleet of starships against an unbeatable enemy. He recently attended the annual Game
Developer's Conference (GDC) in San Fransisco with an early version of XO, and was asked to be a guest speaker at the Game
Developers Collective's 1st Annual Indie Night in Seattle.
“We've had some great reactions for
XO so far. I think the 80's, vectorized arcade art-style pulls people in, and once they see how the game plays they just have
to give it a shot,” Warning reflects. “One of the benefits of showing our game at an event like this is that it's
being played by all kinds of people – not everyone is a die-hard strategy game fan. Our goal is to make this a game
that's accessible to has many players as possible, and seeing where people get stuck is critical to developing a good experience.”
Jumpdrive Studios plans to bring updated versions of XO to future events around Portland, and they're currently submitting
the game to larger exhibitions around the United States. The studio is actively looking for playtesters in the Portland area
to help them collect even more feedback.
More about Jumpdrive Studios from The Portland Mercury
Jumpdrive Studios official site
Corey Warning's GDC postmortem
OMSI: After Dark event site
Game Developers Collective official site
Submitted by: E. Thomas
Tuesday, March 31, 2015
03/31/2015 - Neverwinter Now Available for Xbox One
9:50 pm pdt
NEVERWINTER NOW AVAILABLE
FOR XBOX ONE
Dungeons & Dragons
MMORPG Now Available to Download for Free
REDWOOD CITY, Calif. – March 31, 2015 – Today, Perfect
World Entertainment Inc., a leading publisher of free-to-play MMORPGs, and Cryptic Studios announced that Neverwinter is now
available for Xbox One, the all-in-one games and entertainment system from Microsoft, in 33 regions across Europe, North America
and South America. Neverwinter brings a full-fledged roleplaying experience based on the Dungeons & Dragons franchise
with a living world and immersive fantasy storylines to console gamers, all available as a free download for Xbox Live Gold
At launch, Neverwinter will include all the content from the base game, all current playable classes including
the Scourge Warlock and the Tyranny of Dragons expansion allowing players to experience the latest Dungeons & Dragons
adventures with their friends. Neverwinter on Xbox One will also utilize console features including friends list integration
and optimized controls to easily transition the MMORPG experience from PC to console. From Tuesday, March 31 through Thursday,
April 2, Neverwinter will be available to all Xbox One owners with an Xbox Live Silver membership.
represents Perfect World Entertainment and Cryptic’s entrance and dedication to the console market,” said Bryan
Huang, CEO for Perfect World Entertainment. “Our development team has worked relentlessly to ensure that the Neverwinter
experience lives up to console player’s expectations for a high-quality free-to-play MMORPG. We’re excited to
welcome players to the Forgotten Realms and continue to build on their experience as we release updates throughout the year.”
Neverwinter is a free-to-play action MMORPG that features fast-paced combat and epic dungeons. Players explore the
vast city of Neverwinter and its surrounding countryside, learning the vivid history of the iconic city in the Forgotten Realms
and battling its many enemies. Neverwinter is currently available on PC and digitally on Xbox One, available free-to-play
with Gold* from the Xbox Games Store.
For more information about Neverwinter , visit
*On Xbox, Xbox Live Gold membership
(sold separately) required.
Submitted by: E. Thomas
Monday, March 30, 2015
03/30/2015 - Bundles Stars Launches The Worms Bundle
5:38 pm pdt
Early Birds Catch the
New Worms Bundle!
Monday 30th March 2015 - Bundle Stars has today launched The Worms Bundle
for Windows PC, trimming a massive 96% off the normal price for a limited time only!
From furious fire fights with
crazed exploding sheep, to crazy golf, pinball, shooting challenges and speed runs, you’ll find a fantastic amount of
hilariously entertaining gameplay on offer. Best enjoyed with friends, but also great fun on your own!
has partnered with Team 17, one of the UK’s leading game developers, to build this exclusive new bundle of 6 awesome
Steam games for just $2.99 / £2.49 / €3.39*.
·Worms Reloaded Game of the Year Edition (includes 7 DLC)
Ultimate Mayhem Deluxe Edition (includes 3 DLC)
The Worms Bundle is available now for a limited
time only, from http://www.bundlestars.com/all-bundles/worms-bundle/
A free Steam account is required to redeem the game keys.
Submitted by: E. Thomas