Friday, May 22, 2015
05/22/2015 - Atlus Reveals New Info on Dungeon Travelers 2
1:44 am pdt
To Build Your Party Out Big, You Have to Start Small!
Dungeon Travelers 2's Five Basic Classes Provide Rock Solid Foundation
for Specialized Parties
One of the key elements in Dungeon
Travelers 2 is building a party around the many, MANY classes in the game. But every character starts off as one of five
basic classes, which this brand new trailer covers! Here are the main five; and stick with it, because while three of them
may be familiar, you try telling ME what a spieler does before watching this video.
The girls are fixed in their basic classes, but when you get to the point of choosing a new intermediate or advanced
class, it's still possible to put skill points into some of the basic class skills. It's always nice to have a good, low-cost
healing spell around or a strong defensive guard spell.
- Fighter: Standard melee damage dealer, has skills for basic
defense as well as attacks. With high HP and strength, they can be the vanguard of the party.
- Magic User: The basic class can use all elemental damage-dealing
spells. They can use the basic healing spell as well, making them an invaluable asset to the party.
- Scout: A master of speed that can attack when the enemy
lets their guard down, and can also steal money. Because they can use both daggers and bows, they can change their fighting
style to fit your needs.
Though not good with physical attacks or magic, they can provide special support without using TP or needing casting time.
The unsung hero type.
This class is literally a wild card. The most powerful of the Spieler abilities are high-risk, high-reward gamles, so choose
them for your party carefully! They can make a HUGE difference in battle.
One other thing you might not know about Dungeon
Travelers 2 is that all the characters have unique art - there's not just one generic "fighter" outfit, etc.
Each has their own hand-drawn art for every class. (That's a lot of art!)
We'll have more on the intermediate/advanced
classes in the coming weeks, but here's the basic classes trailer for you:
Reminder! All retail pre-orders and launch editions will come
with the "Ladies of Dungeon Travelers 2" 17-month pin-up calendar!
Atlus U.S.A., Inc. has become known across the industry as a mark of high-quality, deeply immersive, uniquely Japanese video
game experiences. With award-winning titles that reach across a variety of genres and platforms, including the Shin
Megami Tensei® and Persona® series of role-playing games, the ground-breaking action-adventure/puzzle game Catherine™,
and the much-celebrated RPG Demon's Souls™, Atlus is committed to offering the highest standard in interactive entertainment
Submitted by: E. Thomas
Thursday, May 21, 2015
05/21/2015 Carmageddon Reincarnation Goes Gold
9:33 pm pdt
In 1997, a videogame was released
that caused establishment scandal and media hysteria around the world. Banned in some countries, censored in others, and even
condemned by a Pope, overnight it became the poster child for everything that’s wrong in society… and therefore
right in a videogame.
FULL RELEASE DAY! Carmageddon: Reincarnation Goes GOLD!
The game was CARMAGEDDON. For a generation of gamers coming to the end of a decade of 2D,
wireframe, and corridor combat, it was an awesome introduction to the concept of the “real” 3D open world, do-whatever-the-feck-you-like,
chuck-out-the-rulebook-and-just-BE-STUPID gameplay. And in doing so it also introduced the gaming world to the whole concept
of realistic physics and real-time dynamic damage. What’s more, it was the FUNNIEST GAME EVER.
And now, Stainless
Games is proud to announce the FULL RELEASE of the latest ground-breaking game in the series. Yes, Carmageddon: Reincarnation
is HERE. And with it comes everything that was great about the original Carmageddon, plus MORE! MORE carnage! MORE LOLZ! MOAR
GRANNIES! It’s got Career, Freeplay and Multiplayer modes plus CarMODgeddon modding support.
latter-day high-octane car smashing ped mashing antidote to racing games, and it’s available on the Steam Store TODAY!
So what have we done to update the game that was not only one of the most controversial titles of its day, but also
the most innovative and technically advanced of its generation? Well controversy is pretty hard to whip up these days, but
we are still proudly offering you the chance to turn PEDESTRIANS into POINTS (which continues to get certain sections of society
hot under the collar) using your car or a whole host of hilarious ped pulping POWERUPS! And we continue to be boldly innovative
and technically bloody clever – our CAR CRUSHING CODE continues to be the envy of anything else out there. Plus it’s
all more HILARIOUS than ever!
All this means that what you get is a Carmageddon fit for the 21st Century, tuned
for today’s fun-seeking bloodthirsty adrenaline junkie game fans… Just get a load of THIS:
got a Career Mode with 50 events over 9 wildly varied levels, 6 game modes, 24 custom killing machines, nearly 100 warped
out PowerUps and a huge menagerie of innocent peds. There’s 6 player Multiplayer mode, Freeplay and CarMODgeddon modding
mode. PLUS – Smelly Bush collectibles, Upgrade Tokens, Achievements and Leaderboards!
So here is your key
to the mayhem that is Carmageddon: Reincarnation and show us the power of your “Wrecked Em” in the killing fields
Oh, and P.S… The Pope who condemned Carmageddon back in 1997 was Greg Pope, Member of Parliament
for Hyndburn, Lancs (1992 to 2010). Cheers for the priceless front page headline, Mr. Pope!
Celebrating 18 years of Cunning Stunts and Granny Mangling!!
We hope you enjoy the carnage!
Join our team playing Carmageddon: Reincarnation live on Twitch http://www.twitch.tv/carmageddon every weekday evening
For our Presskit please visit: http://www.carmageddon.com/presskit
For more news please visit www.carmageddon.com , follow us at facebook.com/carmageddon, tweet us on twitter.com/Max_Damage
or subscribe to our YouTube channel https://www.youtube.com/user/CarmageddonVideo
Submitted by: E. Thomas
Wednesday, May 20, 2015
05/20/2015 - Bandai Namco Celebrates 35 Years of Pac-Man
10:50 pm pdt
BANDAI NAMCO Entertainment
America Inc. Celebrates 35 Years of PAC-MAN!
update to PAC-MAN and PAC-MAN Lite on iPhone, iPad and iPod touch headlines birthday bash for one of gaming’s biggest
SAN FRANCISCO – May 20, 2015 – BANDAI NAMCO Entertainment America Inc.
has kicked off a multitude of festivities to commemorate the 35th anniversary of its flagship maze-running arcade
game series and mascot, PAC-MAN, which first arrived in Japan on May 22, 1980. To celebrate, the publisher is updating the
mobile releases of PAC-MAN and PAC-MAN Lite with a new, classic-inspired
user interface, which players can enjoy on the App Store for iPhone, iPad and iPod touch.
“From arcades and
consoles to digital and mobile, PAC-MAN has remained a fixture in our gaming lives. The endless appeal of the series’
simple but masterful design after all this time is nothing short of remarkable,” said Jeferson Valadares, General Manager
and Vice President of Product Development at BANDAI NAMCO Entertainment America Inc. “But more than anything else, this
is an anniversary for the fans. If you treasure any fond PAC-MAN memories of your own from the past 35 years, we hope you
share them with someone special today and make some new ones together.”
“We are excited to bring a
new, refreshing look to PAC-MAN for PAC-MAN’s 35th birthday celebration,” said Ben Acevedo,
Producer of PAC-MAN mobile products. “This is an almost totally new PAC-MAN. Everything has been redesigned to enhance
the player’s experience. We have brought a pixel-to-pixel recreation of the classic game with the same difficulty, and we
have also introduced new mazes and challenges. We are planning to continue to bring new elements to PAC-MAN and evolve the
PAC-MAN’s official 35th birthday party will be held on May 22nd at Level 257, NAMCO USA
Inc.’s chic restaurant and entertainment venue in Schaumburg, Ill., just outside of Chicago. The party will feature
industry VIPs, including the lead creator of the original PAC-MAN game, Professor Toru Iwatani; food and drinks; and
special PAC-MAN-themed games and events, including the presentation of the official 35th birthday cake to PAC-MAN himself!
The newly updated PAC-MAN is currently available for $6.99 on the App Store for iPhone, iPad and iPod touch.
A free trial version of the game – PAC-MAN Lite – is also available on the App Store. For more information
from BANDAI NAMCO Entertainment throughout the celebration and beyond, please visit www.bandainamcoent.com , and follow the company on Facebook.
About BANDAI NAMCO Entertainment America Inc.
BANDAI NAMCO Entertainment America Inc., part of BANDAI NAMCO Holdings Inc., is a leading global publisher and developer
of interactive content — including all major video game consoles, iOS, mobile and online. The company is known for creating
and publishing many of the industry's top video game franchises, including PAC-MAN®, TEKKEN®,
SOULCALIBUR®, NARUTO™, NARUTO SHIPPUDEN™, Dragon Ball®, GALAGA®,
RIDGE RACER® and ACE COMBAT®. More information about the company and its products
can be found at www.bandainamcoent.com or www.facebook.com/BandaiNamcoUS .
by: E. Thomas
Tuesday, May 19, 2015
05/19/2015 - SpeedRunners Update Adds 50 New Characters
2:54 pm pdt
SpeedRunners update adds
50 new characters, puzzles free to play analysts
At tinyBuild, we take our user analysis very seriously. Through extensive research we have determined players need
constant positive reinforcement through neuron responses. Our goal was to increase DAUs and their daily engagement factors
by at least 30% to justify investment and have a positive return.
It was obvious players weren't happy with
getting negative user loops in their daily game sessions, because when you lose a ranked game in SpeedRunners you get negative
points. These points decide your Rank, and determine whom you get matched against.
After consulting with
former [free to play company] analysts, we concluded we needed to introduce a completely useless, cosmetic metric that would
always count up. However when the discussion went into a graph of "so you acquire 500k users, your stickiness is 2%,
and your conversion rate is 5% based on an ARPPU of $0.02" I suddenly sobered up and remembered we are talking about
free to play games.
Having tried to explain how tinyBuild "doesn't acquire users", evoked confusion
and awkward stares in the room. Even more so, "why _don't_ you do free to play?" someone asked, genuinely puzzled
by my response. Then I remembered we make games for the fun of it, and said we "are assholes and take money in advance,
then people play for free later". Waking up in cold sweat, I realized this was all a horrible nightmare, a flashback
from my web game development days.
We design games that are fun, and it
was a great and fun way to make SpeedRunners more interesting. The paragraphs above refer to an actual nightmare I had, and
actual meetings with genuinely puzzled and confused free-to-play people.
However, our stats did indicate
(no joke), that we now have 50% more players day over day according to Steamcharts. A jump from 500 peak users to 750 in a day.Introducing the Biggest Update To SpeedRunners
yet, 50 new characters and an XP system!
If this is not the weirdest press
release you read today, I got nothing.
50 new character skins including secret characters, a bulldog detective, and more
- A new XP system creates an unlocks experience. People now gradually unlock content.
- SpeedRunners is now building up towards a story-driven unlocks system, where players unlock both new content, and
snippets of the story through comic books
- SpeedRunners is
getting a price increase on June 1st to $15
- Increased daily
players by 50% overnight
Submitted by: E. Thomas
Monday, May 18, 2015
05/18/2015 - BioShock Soundtrack Composer Signs fo iOmoon
5:00 pm pdt
Former Rockstar Games Art Director Signs
BioShock Soundtrack Composer for Sci-Fi Adventure VR Experience
Industry Veteran Drew Medina has signed Composer Garry Schyman to create the original score for the sci-fi
adventure VR experience "iOmoon" being produced by Drew’s studio Headtrip Games.
Mass) –(Headtrip Games) Award winning composer Garry Schyman (BioShock®, BioShock 2®, and
BioShock Infinite®, Middle Earth: Shadow of Mordor®, Destroy All Humans!® Series-Credits-) has contracted with the new indie studio Headtrip Games, founded by Drew
Medina (Grand Theft Auto V®, Max Payne 3®, Tomb Raider: Legend® -Credits-), to create a one of a kind soundtrack for the virtual reality adventure
Considering Garry's last few projects were with large
game studios and established technology, it is interesting he has chosen to work both in a newer gaming technology, VR, and
with a start-up indie studio, Headtrip Games. So, what are Garry's feelings? "I think VR represents the future of gaming.
The technology is spectacular and is only going to get better and better. ...The team [Headtrip Games] showed me a demo
of their game and I was floored! It’s spectacular and I was hooked. Plus they are great people who are extraordinarily
talented and who wouldn’t want to work with folks like that." (See Garry's recent Reddit AMA here)
"iOmoon" is a virtual reality adventure experience being created by Drew Medina
and his studio, Headtrip Games. The studio's website describes iOmoon as "an immersive Virtual Reality experience in
development for the Oculus Rift®, and other virtual reality headgear. It's an amazingly immersive experience
where you pilot a probe into iO ...Hot steamy caves precede burning red hot lava flows, while not too far away awaits
liquid filled caves and pools of exotic liquids. You will have the opportunity to explore like no game has before, you are
there in virtual reality."
For more information visit Headtrip Games.
PRESS: For interview and demo requests contact firstname.lastname@example.org.
Submitted by: E. Thomas